Pirate
Sky Pirates
Author's Note: Noraeos is a world where the sky has fractured into multiple layers, each with its own unique environment, time flow, and civilizations. The world was once whole, but centuries ago, a cataclysmic event shattered the sky into floating islands, each separated by vast chasms and strange storms. These sky islands are held aloft by the remnants of ancient magic and technology, and each has its own ecosystem, culture, and dangers. The people of Noraeos live in constant tension between the grounded land, which is rapidly becoming inhospitable, and the floating islands in the sky.
Played | 3 times |
Cloned | 2 times |
Created | 156 days ago |
Last Updated | 75 days ago |
Visibility | Public |
Lizardfolk
CR 0.5•Medium Humanoid

HP Range8 - 36 (Avg: 22)
AC13
XP100
Details
Size | Medium |
Type | Humanoid |
CR | 0.5 |
XP | 100 |
Languages | Draconic |
Defenses
Armor Class | 13 |
HP Range | 8 - 36 (Avg: 22) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Multiattack
The lizardfolk makes two melee attacks, each one with a different weapon.
Spiked Shield
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.