Fantasy
WIP A realm at the brink of war or peace for the main factions the iron legion and the bloodfang maw
Played | 8 times |
Cloned | 0 times |
Created | 110 days ago |
Last Updated | 32 days ago |
Visibility | Public |

Wrevin Spawn
Small Monstrosity - CR 1
The Wrevin Spawn is a small, cunning creature that resembles a wolf pup, but its emerald green tail tipped with a potent poison sets it apart. These spawn are the offspring of their larger Wrevin counterparts, embodying the same treacherous nature yet possessing a childlike charm that belies their danger. Agile and elusive, they are often found prowling forest edges or lurking around ruins, late in the night, waiting for unsuspecting prey.
Details
Size | Small |
Type | Monstrosity |
CR | 1 |
XP | 200 |
Languages | Understands Common and Sylvan but cannot speak |
Defenses
Armor Class | 14 |
HP Range | 15 - 20 (Avg: 18) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
10
dexterity
16
constitution
14
intelligence
8
wisdom
14
charisma
12
Appearance
The Wrevin Spawn has a soft white fur coat, bright eyes that gleam with mischief, and a sinuous tail that displays a vivid green tip, shimmering with toxic residue. Its small stature and playful demeanor make it look innocent, but the intelligence in its eyes suggests a feral cunning underneath.
Actions
Poisoned Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage and the target must succeed on a DC 12 Constitution saving throw or take 5 (1d10) poison damage and become poisoned for 1 minute.
Tail Whip
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 5) slashing damage, and if the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.