The Elder Scrolls - Skyrim world illustration - Fantasy theme
Fantasy

The Elder Scrolls - Skyrim

I
IsaacDG

Um vasto e épico mundo medieval onde dragões, magia e aventureiros se encontram em uma guerra civil.


Author's Note: Bem-vindos a Skyrim! Este mundo foi meticulosamente elaborado para proporcionar uma experiência de jogo imersiva e rica em história. Quer você seja um guerreiro corajoso, um mago sábio ou um ladrão ardiloso, há algo aqui para todos. Prepare-se para desbravar as montanhas geladas, explorar masmorras perigosas e descobrir os segredos que este antigo território tem a oferecer. Que os deuses nórdicos guiem suas aventuras!
Played32 times
Cloned6 times
Created
166 days ago
Last Updated
75 days ago
VisibilityPublic
Alter Self
TransmutationLevel 2
Alter Self

Description

You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one. **Aquatic Adaptation.** You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed. **Change Appearance.** You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again. **Natural Weapons.** You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

Spell Details
Level2
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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