Fallout: Algonquin world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Fallout: Algonquin

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The Algonquian Wasteland in 2297 is a fragmented, harsh, and deeply isolated land. The grand ambitions of previous decades have crumbled, replaced by a desperate struggle for local survival. The shadows of the Old World loom large, not as a source of knowledge, but as a collection of dangerous ruins, misinterpreted legends, and the root of the land's enduring contamination. This is a setting ripe for tales of survival, exploration, and the difficult choices made when the wasteland calls.


Author's Note: Start in Mender's Nook.
Played21 times
Cloned2 times
Created
16 days ago
Last Updated
3 days ago
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Alcona Beach Settlement

Alcona Beach Settlement

A fortified community of 100-150 people built on the most defensible part of pre-war Alcona Beach, using ruined motels and cottages as part of its walls. Known for its fishing fleet, resilient farms, and a temperamental pre-war water purification unit, it is led by Captain Eva Rostova and maintains a semi-autonomous alliance with the GBDC.

Algonquian Wasteland

Algonquian Wasteland

Once a thriving region, the Algonquian Wasteland is now a desolate expanse marked by the remnants of civilization. Scattered ruins of ancient structures and overgrown vegetation hint at a past filled with life, while the air is thick with an eerie silence, broken only by the occasional howl of the wind.

Algonquin Forest

Algonquin Forest

Once a lush and vibrant forest, the Algonquin Forest is now a desolate wasteland, scarred by the remnants of nuclear fallout. Mutated flora and fauna thrive in the toxic environment, creating a dangerous yet fascinating ecosystem for wastelanders to explore.

Barrie

Barrie

Barrie is the GBDC's largest military and industrial center on Lake Simcoe, featuring a natural defensible harbor and layered northern and western defenses. The city is a mix of reinforced concrete bunkers, repurposed industrial buildings, and repaired pre-war structures, dominated by the Algonquin Wall fortifications and watchtowers.

Bradford

Bradford

The remnants of a pre-war town, now a scattered settlement trying to survive in the wasteland. It is a known destination for patrols from the GBDC Garrison.

Cataraqui River

Cataraqui River

A winding river flowing through dense forests and rocky banks, known for its clear waters and abundant wildlife. The river serves as a vital trade route and a source of water for nearby settlements.

Cray Town

Cray Town

A vast, stable settlement deep within the pre-war Creighton Mine, featuring multiple levels connected by winding tunnels and caverns, inhabited by humans and ghouls.

Crossroads City

Crossroads City

A sprawling city built on the ruins of Orangeville, Ontario, now a hub of survival and trade, featuring scavengers, raiders, and remnants of pre-war technology. Built around a massive highway junction.

Georgina

Georgina

Once a quaint town in Ontario, Georgina has transformed into a rugged settlement amidst the wasteland of 2297. Survivors scavenge the remnants of pre-war civilization, forming a tight-knit community that thrives on trade, resourcefulness, and the occasional skirmish with raiders.

Ghoul Town

Ghoul Town

Ghoul Town is a hidden enclave of sentient ghouls living beneath the decaying Gardiner Expressway. This insular community thrives in the shadows, utilizing their extensive knowledge of the city's ruins to navigate and survive in a world that shuns them.

Greater Toronto Area

Greater Toronto Area

The Scarred Heart of the Greater Toronto Area is a sprawling, multi-layered urban ruin, where the remnants of the pre-war city core stand as a jagged skeleton of collapsed skyscrapers and rubble-choked streets. The outskirts are a mix of decaying suburbs, overgrown parks, and industrial wastelands, all under the threat of frequent rad-storms that carry contaminated dust and fallout.

Innisfil

Innisfil

A post-war shoreline region featuring sandy beaches with irradiated debris, reclaimed forested cottage ruins, and gentle slopes from Lake Simcoe. Key locations include the fortified Alcona Beach Stronghold, the competitive Lefroy Salvage Docks, the eerie Innisfil Beach Park ruins, and the irradiated Cookstown Crater with unique glowing flora and fauna.

Jackson Point

Jackson Point

Jackson Point is a fortified coastal settlement on the southern shores of Georgian Bay, serving as a strategic outpost for the Georgian Bay Defense Coalition. Once a quaint fishing marina, it has transformed into a resilient hub for fishing and trade, supporting local communities and ensuring their safety.

Kawartha Haven Lands

Kawartha Haven Lands

The Kawartha Haven Lands is a picturesque yet haunting region characterized by rolling hills and a network of interconnected lakes. While the farmland is fertile, it struggles to yield crops due to lingering fallout from past conflicts. Some lakes are pristine and teeming with fish, while others bear the scars of mild radiation, affecting the aquatic life. The forests are a patchwork of mutated flora, creating an eerie beauty that hints at the land's troubled history.

Keswick Ruins & Maskinonge Marsh

Keswick Ruins & Maskinonge Marsh

Keswick was once a bustling lakeside town, now mostly ruined and partially submerged in the sprawling Maskinonge Marsh formed by the Maskinonge River. The area is marked by dilapidated pre-war buildings sinking into the marshy ground, with makeshift scrap bridges connecting drier patches amid the treacherous wetlands.

Kingston

Kingston

Kingston is a semi-occupied, gothic-ruined city in the Eastern Marches, caught between the Brotherhood of Steel, local resistance, river pirates, and mutated threats. Its pre-war limestone buildings and key landmarks like Fort Reliance, the Penitentiary, and St. Mary's Cathedral create a tense, martial atmosphere with ongoing skirmishes and guerrilla warfare.

Lake Simcoe

Lake Simcoe

Lake Simcoe is a freshwater lake surrounded by lush forests and rolling hills. It serves as a vital ecosystem, home to various aquatic creatures and a popular destination for wastelanders seeking tranquility or fishing opportunities.

Muskoka Frontier

Muskoka Frontier

The Muskoka Frontier is a rugged and haunting landscape marked by the remnants of the Groknar War. It features numerous lakes, dense forests with mutated flora, and the scars of past battles, creating an atmosphere of nervous vigilance among its inhabitants.

New Eden Protectorate

New Eden Protectorate

New Eden is a revitalized area surrounding Lake Simcoe, flourishing with lush vegetation and clean water, thanks to the influence of Vault 50's G.E.C.K. The wildlife here is unusually healthy, exhibiting some mutations, while the surrounding wasteland shows signs of gradual recovery as it approaches this verdant oasis.

Orillia Narrows

Orillia Narrows

Orillia is a contested area at the narrow passage where Lake Simcoe flows into Lake Couchiching, featuring extensive pre-war city ruins and collapsed bridges that create both hazards and defensive opportunities. The G.E.C.K.'s influence is patchy, with factions like GBDC, scavengers, and settlers vying for control.

Rocket Town

Rocket Town

Rocket Town is a network of interconnected TTC stations that have been transformed into a resilient settlement. Scavengers and tunnel runners thrive in this underground maze, utilizing jury-rigged power and bioluminescent fungi to navigate the dark, damp tunnels.

Sanctuary Prime

Sanctuary Prime

Sanctuary Prime is a prosperous and well-defended community built around the ruins of a pre-war lakeside town, serving as the shining heart of the GBDC and the New Eden Protectorate. It features a formidable outer wall of scavenged materials, watchtowers, and automated turrets, with clean, organized streets and a mix of repaired pre-war and new buildings inside.

Sudbury

Sudbury

A devastated mining region turned radioactive hellscape, featuring a ghost town surface and sprawling subterranean settlements within irradiated mines. The area is marked by toxic waters, rad-storms, and fierce faction conflicts.

The Crossroads Territories

The Crossroads Territories

The Crossroads Territories is a rugged area characterized by hilly landscapes and dramatic limestone cliffs, remnants of the ancient Niagara Escarpment. It serves as a natural chokepoint and trading hub, where key pre-war routes intersect, surrounded by resilient mutated forests and polluted river valleys.

The Eastern Marches

The Eastern Marches

The Eastern Marches is a diverse landscape along the Ottawa River Valley, characterized by a blend of recovering farmland, hazardous irradiated zones, and wild, contested territories. This area is a battleground for various factions vying for control over its resources, with remnants of civilization interspersed among the untamed wilderness.

The Golden Horseshoe

The Golden Horseshoe

The Golden Horseshoe is a heavily industrialized area marked by pollution and decay, where the remnants of civilization struggle against the encroaching wilderness. The landscape is dominated by the smog of Steel City, the contaminated shores of Lake Ontario, and the irradiated spectacle of Niagara Falls, creating a unique and hazardous environment for adventurers.

The Gwillimburies

The Gwillimburies

A vast, partially flooded bog with reclaimed farming settlements, contested ruins, and dangerous swamp areas. Dominated by the Holland Marsh, it features fortified collective farms, a strategic military outpost, and lawless deeper marshes inhabited by mutated creatures and raiders.

The Shacks

The Shacks

The Shacks is a sprawling, chaotic shantytown located in the Oshawa Ruins Fringe, characterized by its makeshift structures and vibrant community of skilled mechanics known as the Cogsmiths. This area serves as a major scrap market, attracting traders and scavengers, but is frequently targeted by raiders seeking to plunder its resources.

The Sudbury Blight

The Sudbury Blight

The Sudbury Blight is a vast, irradiated landscape marked by the remnants of nuclear devastation. Open-pit mines filled with glowing green water, fields of jagged blackened rock, and mutated vegetation create a hauntingly beautiful yet deadly environment, where rad-storms frequently sweep through, intensifying the danger.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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