Fallout: Algonquin world illustration - Post-Apocalyptic theme
Post-Apocalyptic

Fallout: Algonquin

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The Algonquian Wasteland in 2297 is a fragmented, harsh, and deeply isolated land. The grand ambitions of previous decades have crumbled, replaced by a desperate struggle for local survival. The shadows of the Old World loom large, not as a source of knowledge, but as a collection of dangerous ruins, misinterpreted legends, and the root of the land's enduring contamination. This is a setting ripe for tales of survival, exploration, and the difficult choices made when the wasteland calls.


Author's Note: Start in Mender's Nook.
Played21 times
Cloned2 times
Created
16 days ago
Last Updated
3 days ago
VisibilityPublic
Atom's Cradle

Atom's Cradle

A massive, glowing green crater that serves as the holiest site for the Children of Atom. The fortified shantytown of the Sudbury Diocese clings to its edge, overlooking the toxic, radioactive soup below.

Casino Rama Ruins

Casino Rama Ruins

A vast, once-opulent pre-war casino now a sprawling dungeon filled with feral ghouls, deadly traps, and valuable loot including chems, pre-war currency, and advanced security tech.

Cogsworth's Salvage & Sundries

Cogsworth's Salvage & Sundries

A chaotic scrapyard maze within The Shacks, enclosed by a fence of stacked cars and rusted sheet metal. Dominated by a massive, silent pre-war hydraulic press, the yard is cluttered with piles of scrap, dissected robots, and half-repaired machinery.

Cookstown Crater

Cookstown Crater

A large impact crater from a misaligned bomb during the Great War, surrounded by irradiated land with glowing flora and fauna. Prospectors seek rare minerals exposed by the blast.

Fort Reliance

Fort Reliance

A heavily fortified citadel built on the ruins of CFB Kingston / Vimy Barracks, serving as the Brotherhood of Steel headquarters in Ontario. High walls reinforced with scrap metal and salvaged turrets, with vertibirds landing on the parade grounds.

GBDC Garrison

GBDC Garrison

The GBDC Garrison serves as a fortified outpost for the local militia, providing shelter and training for soldiers. Its sturdy stone walls and watchtowers offer a commanding view of the surrounding area, ensuring the safety of nearby settlements.

Inco Superstack Ruin

Inco Superstack Ruin

A colossal pre-war smokestack, damaged but still towering as a landmark in the blighted surface. Its base harbors a nest of vicious mutated creatures, making it a dangerous yet notable point of interest.

Irontown Digs

Irontown Digs

A hazardous and grimy ghoul quarter in Cray Town, known for its dangerous alleys and eerie atmosphere, inhabited mostly by ghouls and other undead creatures.

Jackson Point Docks

Jackson Point Docks

A series of repaired and expanded pre-war docks, Jackson Point Docks is alive with the hustle and bustle of fishing skiffs and small GBDC patrol boats. Nearby, a fish-gutting and processing area fills the air with the strong scent of the lake, attracting both locals and travelers alike.

Kempenfelt Bay Naval Yard

Kempenfelt Bay Naval Yard

A bustling naval yard where GBDC boats are constructed, repaired, and armed, serving as a critical hub for maritime operations and defense.

Kingston Penitentiary Ruins

Kingston Penitentiary Ruins

A massive pre-war maximum-security prison now a super-dungeon with towering limestone walls largely intact. The interior is a maze of cell blocks, workshops, and collapsed tunnels, rumored to be the stronghold of the raider gang 'The Wardens' or infested with a unique strain of Feral Ghoul. A prime target for BoS cleansing operations.

Kingston Relay Station KR-7

Kingston Relay Station KR-7

A derelict pre-war radio relay tower on a hill in the Eastern Marches, surrounded by a chain-link fence and small concrete bunkers, now infested with feral ghouls drawn to residual energy.

Miner's Mess

Miner's Mess

The central cavern of Cray Town, bustling with miners and traders, serving as both a market and social hub where goods are exchanged and stories shared.

New Eden Hydroponics & Research Labs

New Eden Hydroponics & Research Labs

A cutting-edge facility where GBDC scientists study G.E.C.K. technology and develop improved crop strains using advanced hydroponic systems.

North Barracks

North Barracks

The North Barracks serves as housing for the GBDC militia stationed at Jackson Point. It is currently infested with vermin.

Old Georgina Island Ferry Terminal

Old Georgina Island Ferry Terminal

A dilapidated ferry terminal with rusted metal and broken wood, surrounded by a few scuttled ferries half-submerged in water, serving as a haunting landmark of past travel.

Queen's University Campus

Queen's University Campus

A sprawling campus of decaying limestone buildings, once a prestigious university now overrun by mutants and scavengers. It holds valuable pre-war scientific data, rare books, and dangerous secrets within its lecture halls and labs.

Ruined Caravan

Ruined Caravan

Along the lake path west of Jackson Point lies the wreckage of a once-thriving caravan, now reduced to splintered wood and scattered supplies. The air is thick with tension.

Ruins of Downtown Barrie

Ruins of Downtown Barrie

A hazardous section of the old city core, partially destroyed and abandoned, known for dangerous salvage runs and lurking threats.

Sanctuary Market

Sanctuary Market

A clean, orderly market known for its fresh produce from New Eden, purified water, and well-maintained goods, attracting traders and visitors seeking quality and purity.

Simcoe Scupper Tavern

Simcoe Scupper Tavern

The Simcoe Scupper is a large, smoky tavern built from the salvaged hull of a pre-war houseboat, serving as the heart of Jackson Point's social life. Run by the jovial one-legged ghoul known as 'Pegleg' Pete, it offers potent local brews like 'Scum Beer' and 'Black River Rye,' alongside passable Rad-Stag stew, making it a prime spot for rumors, hiring help, or engaging in brawls.

South-Bend Checkpoint

South-Bend Checkpoint

A crumbling pre-war gas station and convenience store fortified with sandbags and scrap metal, flying a large hand-painted GBDC banner. A sputtering generator powers a single searchlight as the small GBDC militia is pinned down under siege by Bay Rats raiders.

Southern Gate & Palisade

Southern Gate & Palisade

The Southern Gate & Palisade serves as the primary defensive structure of Jackson Point, manned by the vigilant GBDC militia. It features a towering watchtower that provides a commanding view of the surrounding area and a heavy, reinforced wooden gate that stands as a formidable barrier against intruders. Sergeant Corbin, a seasoned veteran, frequently inspects the defenses to ensure the safety of the settlement.

Spare PC holding

Spare PC holding

This is a reference place to store features PCs not included in the story.

Sutton Sip N Smoke

Sutton Sip N Smoke

Once a bustling gas station, The Sutton Sip N Smoke now lies in ruins, overgrown with weeds and vines. Its cracked pavement and rusted pumps tell tales of a time long past, while the remnants of shelves and broken glass hint at the small store that once served weary travelers.

Tangled Shore

Tangled Shore

The Tangled Shore is a haunting stretch of lakeshore, characterized by dense, mutated reeds that sway ominously in the breeze. Half-sunken pre-war boats dot the shoreline, remnants of a forgotten era, while the area is notorious for Mirelurk nests lurking beneath the murky waters. Occasionally, smugglers use this secluded spot to hide their illicit activities, making it a place of both danger and intrigue.

The Big Nickel Ruin

The Big Nickel Ruin

A grotesque, melted monument of slagged metal, intensely radioactive, marking the iconic Sudbury landmark the Big Nickel. The Church of the Atom has built a shrine at its base, making it a frequent site of violent clashes with Brotherhood of Steel (BoS) patrols.

The CN Tower Stump

The CN Tower Stump

Once a marvel of engineering, the CN Tower now stands as a shattered ruin, its base cloaked in a thick haze of radiation. Scavengers brave enough to approach speak of advanced technology hidden at its peak, but they also warn of the monstrous guardians that lurk within its crumbling walls.

The Causeway Blockade

The Causeway Blockade

A shattered wreck of the La Salle Causeway fortified by the Brotherhood of Steel, serving as a major checkpoint controlling access to Kingston from the east. Frequent skirmishes occur here as various factions contest control.

The Glow-Tree Grove

The Glow-Tree Grove

A secluded grove of pre-war maple trees with sap that glows green due to radiation. The grove emits a soft, ethereal light and is home to calm irradiated wildlife like Rad-Stags and glowing squirrels.

The Heights

The Heights

A crumbling stone monument dedicated to a pre-War of 1812 battle, with broken statues covered in vines. The site offers a commanding, strategic view of the surrounding Golden Horseshoe region.

The Mender's Nook

The Mender's Nook

The Mender's Nook is a converted pre-war lakeside cabin, now a clinic that offers basic medical care. It is filled with salvaged materials, providing a clean yet rustic atmosphere for healing and recovery.

The Old Lighthouse Ruin

The Old Lighthouse Ruin

A crumbling pre-war lighthouse, now automated with a salvaged GBDC beacon. It stands as a ghostly sentinel over the lake, rumored to be haunted and often used for clandestine meetings. The view from the top offers breathtaking panoramas of the shimmering waters and surrounding landscape.

The Old Mill

The Old Mill

An abandoned pre-war mill, once powered by the nearby creek. It's now a crumbling ruin, a haven for scavengers and small creatures, and a potential source of salvaged materials.

The Point Exchange

The Point Exchange

The Point Exchange is a bustling trading post run by the sharp-witted Gracie Greene. It serves as a vital hub for local goods, scavenged supplies, and rare items from distant lands, catering to adventurers and traders alike.

The Rusty Mug

The Rusty Mug

A dimly lit, subterranean dive bar in a dark corner of Crossroads City, frequented by mercenaries, spies, and those laying low. The air is thick with smoke, cheap booze, and desperation, creating a tense and gritty atmosphere.

The Spire (St. Mary's Cathedral Ruins)

The Spire (St. Mary's Cathedral Ruins)

A towering stone spire remains from the ruined cathedral, serving as a landmark and sniper's nest. The Choir, a scavenger community, inhabits the nave, using the defensible structure to survive.

The Sunken Shops

The Sunken Shops

A row of pre-war storefronts along the old main street, now half-submerged in murky water and overrun by Mirelurks and Gulpers. Rumored to contain forgotten stashes of valuable pre-war goods and supplies beneath the waterlogged ruins.

Vault 50 Entrance Plaza

Vault 50 Entrance Plaza

A fortified complex built around the main blast door of Vault 50, now serving as the GBDC Command Center. The area is powered by advanced generators salvaged from the Vault, providing reliable energy for operations.

Warden Barracks & Training Grounds

Warden Barracks & Training Grounds

The Warden Barracks & Training Grounds serve as the residence and training area for the GBDC's elite 'Wardens of Eden,' featuring fortified living quarters and extensive combat practice fields.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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