A world after nuclear war: radiation, mutants, raiders, dark humor, and moral dilemmas.
Played | 46 times |
Cloned | 4 times |
Created | 37 days ago |
Last Updated | 32 days ago |
Visibility | Public |
Size | 0 |
Type | Country |
Coordinates | (0, 0) to (2000, 2000) |
post-apocalyptic wasteland set in the American Southwest. After the Great War, humanity struggles to survive amidst ruins and radiation. The landscape is a mix of deserts, forests, and remnants of pre-war civilization. Cities like New Reno and Vault City offer pockets of stability but are rife with conflict. Tribes and factions vie for power, resources, and survival. The Enclave, a remnant of the U.S. government, seeks control over the land. Mutants, super mutants, and other creatures roam freely, posing threats. Players navigate this harsh environment, solving quests and building relationships. Technology from before the war, like energy weapons and power armor, coexists with primitive tools. The game's atmosphere blends hope and despair as players strive to rebuild society while facing moral dilemmas and dangerous challenges. Each decision impacts the world, shaping its future in a deeply immersive experience.