A world after nuclear war: radiation, mutants, raiders, dark humor, and moral dilemmas.
Played | 46 times |
Cloned | 4 times |
Created | 37 days ago |
Last Updated | 32 days ago |
Visibility | Public |
Size | 0 |
Type | Vault |
Coordinates | (1360, 108) to (1393, 142) |
Vault 13 is a sealed underground shelter designed to protect a select group of survivors from nuclear apocalypse, its inhabitants isolated for generations under the authoritarian rule of an Overseer . The vault’s fragile stability collapses when its critical water purification chip fails, forcing the protagonist to venture into the wasteland to secure a replacement. The community is stratified, with residents unaware of the outside world’s horrors, and its systems—including a medical bay, command center, and living quarters—are maintained through strict routines. A deeper narrative reveals the vault’s role in a broader experiment to test human resilience, culminating in the protagonist’s exile after completing their mission. Key themes include the illusion of safety, the cost of survival, and the moral complexities of isolation versus engagement with a shattered world.