Fantasy
Eryndor, land of magic, demons, angles, dragons, gods, dungeon labyrinth and more.
Author's Note: In the world Eryndor, there are three main big factions/regions, demons, angles, dragons, gods, a huge dungeon labyrinth and more. A god wants to destroy/test creatures of this world, so its creating portals and labyrinth, dropping meteorites, summoning monsters.
Played | 56 times |
Cloned | 7 times |
Created | 32 days ago |
Last Updated | 14 days ago |
Visibility | Public |
Wand of Paralysis
Rare•Gear (Wand)

Weight1.00 lb.
Description
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Details
Type | Gear |
Category | Wand |
Rarity | Rare |
Weight | 1.00 lb. |
Cost | 0 Gold Coin |