
Fantasy
A realm with 4 major nations that battle it out with proxy wars while remaining diplomatic. (WIP)
Author's Note: Welcome to teraxan a rather large continent rich in natural resources and magic. Long ago 4 tribes bloomed into nations through history have soaked the land in blood. The days of open war are behind and minor nations foot the cost of life. How will you orchestrate this symphony of suffering?
Played | 1 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Steam Mephit
CR 0.25•Small Elemental

HP Range6 - 36 (Avg: 21)
AC10
XP50
Details
Size | Small |
Type | Elemental |
CR | 0.25 |
XP | 50 |
Languages | Aquan, Ignan |
Defenses
Armor Class | 10 |
HP Range | 6 - 36 (Avg: 21) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | , |
Condition Immunities |
Actions
Claws
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath
The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.