
Fantasy
A realm with 4 major nations that battle it out with proxy wars while remaining diplomatic. (WIP)
Author's Note: Welcome to teraxan a rather large continent rich in natural resources and magic. Long ago 4 tribes bloomed into nations through history have soaked the land in blood. The days of open war are behind and minor nations foot the cost of life. How will you orchestrate this symphony of suffering?
Played | 1 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 8 days ago |
Visibility | Public |

Merchant's Council Hall
Point of Interest
Details
Coordinates | (572, -266) |
Description
The Merchant's Council Hall serves as the governing body for the bustling Merchant's Haven, overseeing trade and commerce while excluding the Svaldrek area. The hall is adorned with banners representing various guilds and features a grand chamber where merchants gather to discuss policies and resolve disputes.
Appearance
The hall is a large, stone structure with tall windows and intricate carvings depicting scenes of trade. Inside, a long table dominates the main chamber, surrounded by plush chairs for council members, and shelves filled with scrolls and ledgers line the walls.