Isekai
While you are hiking in the moutians, you are transported to a world of sword and sorcery. Though you were human, you come through as different race. The character you pick is the race you got summoned as.
Author's Note: The is modify of Other World: Isekai with a few small twists in the story style and some notes, 2 additional characters (well similar character, one female one male). In order to work those 2 characters the way they were meant to be, you need to add mainly +15 proficiency to all your rolls. Along with talk talking through with the DM how you're using your stealth and that you're aware of everything.
Played | 4 times |
Cloned | 1 times |
Created | 7 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Pipes of Haunting
Uncommon•Gear (Wondrous Items)

Weight2.00 lb.
Description
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Uncommon |
Weight | 2.00 lb. |
Cost | 0.00 Gold Pieces |