
A peaceful land full of powerful kingdoms that could start a war for the smallest of reasons, in truth it's peaceful, but very racist. Tieflings are seen as demons, Elf's are seen as egotistical freaks, Orc's are seen as violent bruits, so on, and so forth. The wilderness is just as unforgiving as people are, it's packed full of every single monster your mother warned you about, but it's nothing compared to Zeth. Zeth the Dragon Priest is an almost unstoppable force.
Played | 0 times |
Cloned | 0 times |
Created | 77 days ago |
Last Updated | 70 days ago |
Visibility | Public |
Description
Tortle Race - D&D 5e Tortles are humanoid tortoises with a protective shell, standing 5-6 feet tall, and live about 50 years. They gain +2 Strength and +1 Wisdom. Tortles are lawful-neutral, medium-sized with a 30 ft. speed. Key traits include: Claws: Deal 1d4 + STR slashing damage. Hold Breath: Up to 1 hour. Natural Armor: AC 17. Shell Defense: +4 AC, advantage on STR/CON saves; movement 0. Survival Instinct: Proficient in Survival. Nomadic and nature-connected, ideal for druids, monks, or ran
Tortle Race - D&D 5e Tortles are humanoid tortoises with a protective shell, standing 5-6 feet tall, and live about 50 years. They gain +2 Strength and +1 Wisdom. Tortles are lawful-neutral, medium-sized with a 30 ft. speed. Key traits include: Claws: Deal 1d4 + STR slashing damage. Hold Breath: Up to 1 hour. Natural Armor: AC 17. Shell Defense: +4 AC, advantage on STR/CON saves; movement 0. Survival Instinct: Proficient in Survival. Nomadic and nature-connected, ideal for druids, monks, or ran