Fat Man's Rest world illustration - Fantasy theme
Fantasy

Fat Man's Rest

D
Donjino

The largest trading hub of the civilized world, the almighty Gold Piece rules with an iron fist. Constant caravans bring new commerce to the city on a daily basis, as well as spreading the word far and wide of Fat Man's rest being the place to make money. Local businesses range from massive weapon and spice dealers to small produce and charm stalls lining the roads. Money flows abundant, some for honest men, but some even falls into the seedy underbelly of crooks hiding in the shadows.

Played1 times
Cloned0 times
Created
17 days ago
Last Updated
17 days ago
VisibilityPublic
Weretiger, Hybrid Form
CR 4Medium Humanoid
Weretiger, Hybrid Form
HP Range64 - 176 (Avg: 120)
AC12
XP1100
Details
SizeMedium
TypeHumanoid
CR4
XP1100
LanguagesCommon
Defenses
Armor Class12
HP Range64 - 176 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Multiattack

In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service