
The largest trading hub of the civilized world, the almighty Gold Piece rules with an iron fist. Constant caravans bring new commerce to the city on a daily basis, as well as spreading the word far and wide of Fat Man's rest being the place to make money. Local businesses range from massive weapon and spice dealers to small produce and charm stalls lining the roads. Money flows abundant, some for honest men, but some even falls into the seedy underbelly of crooks hiding in the shadows.
Played | 1 times |
Cloned | 0 times |
Created | 17 days ago |
Last Updated | 17 days ago |
Visibility | Public |

Size | Huge |
Type | Dragon |
CR | 13 |
XP | 10000 |
Languages | Common, Draconic |
Armor Class | 18 |
HP Range | 90 - 255 (Avg: 173) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Bite
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Breath Weapons
The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one. Sleep Breath. The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Claw
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Frightful Presence
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours .
Multiattack
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Tail
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.