Fantasy
Based on the Fate Anime Franchise: The Holy Grail War—a ritual steeped in magecraft and blood—was never meant to unfold on British soil. Yet fate is not so easily bound by intent. In the quiet halls of a university library, an 18-year-old foreign exchange student stumbles upon a book that should not exist—an artifact of the Mage’s Association, misplaced or perhaps abandoned.
Author's Note: Solo campaign where you serve as a Master in the Holy Grail War. All other Servants and Masters are AI/NPCs. Story progression is a mix of sandbox exploration and narrative arc. Fate mechanics such as mana, Noble Phantasms, Command Seals, and class traits are tracked manually. IMPORTANT: This world is still a WIP (World's Quest System is under construction) and will be updated over time and logged in the F&F Discord within the public creations channel!
Played | 46 times |
Cloned | 6 times |
Created | 16 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Gandr Shot is a curse projected from the caster’s index finger that deteriorates the target’s physical health. The caster must have line of sight; the curse is fired as a magical bolt with the speed of a thrown knife. On hit, the target takes 1d6 necrotic damage and must roll a CON save (DC = 12 + caster’s INT) or suffer disadvantage on physical checks until the end of their next turn. Requires a free hand and line of sight. Can be cast as an action, up to three times per Short Rest.
Spell Details
Level | 4 |
Range | 20 |