A world where some bugs became intelligent and partially humaniod. Low Magic.
Played | 2 times |
Cloned | 0 times |
Created | 322 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Witch
Those who draw magic from Shatans, damning their souls. They are sought after usually by the wicked, or the desperate. They do not need to be evil, but many assume they are. They are decent at combat. They can perform arcane magic, but only up to level 1.
Naturalist
Those who have bounded their souls to nature, naturalists exist somewhere between a person, and an animal. They are totally immune to hostile magic, or any magic they deem hostile. They can perform some divine magic, but only level 1. They are poor at combat.
Nomad
Swift and nimble bugs. Experts at travel and survival under very difficult conditions. They an innate understanding if an area is dangerous, even if they've never been there before. They follow the arcane paths from place to place, looking for the best place to live in the moment. They ar competent at combat, but not great. They can perform arcane magic, but only at level 1.
Priest
A worshipper of God. Priests do not need food or water, as God provides. Priests can cast Divine magic up to level 2, but only if they observe these commandments: Thou shall not murder- Do not unjustly kill intelligent bugs of your own volition. Thou shall not fornicate- No mating outside of marriage. Thou shall not be indolent- You must pray to God at least once a week for an hour minimum. Breaking taboos means becoming a 'Fallen Priest', with no powers or spells.
Seer
Seers possess hyper awareness, able to see, hear, smell, and magically sense any and all living creatures from decently far away. They make great guards in tandem with soldiers, or adventurers to prevent ambushes. They are however, not skilled at combat. They can cast divine magic, but only at first level.
Mystic
Weak and feeble. Channeling magic damages the body, making Mystics feeble and slow. Their spells are decent enough, arcane, but never able to pass level 2. They can sacrifice thier ability to cast spells forever, in order to create a magic item, though very few do this. Efforts to force them to do this leads to cursed items.
Soldier
Fierce physical warriors. Skillful and disciplined. They have great reflexes and are difficult to grapple. Fantastic with weapons of all kinds. Cannot use magic.