
Aa city where magic and modernity merge, intense political intrigue threatens society.
Played | 2 times |
Cloned | 0 times |
Created | 163 days ago |
Last Updated | 10 days ago |
Visibility | Public |
Council Magister
Council Magisters are the ruling elite, each a master of a different school of magic, from evocation to necromancy. They command respect and power in the city, shaping laws and decisions that affect everyone. Council Magisters are versatile spellcasters, capable of wielding a variety of magical disciplines, and are often involved in political intrigue, using their knowledge and power to maintain or expand their influence within the city’s highest circles.
Arcane Diplomat
Arcane Diplomats are skilled negotiators and politicians who wield both words and magic to influence others. Masters of enchantment spells, they can charm or compel others to their will, turning foes into allies or diffusing conflicts before they escalate. Their talents make them invaluable as ambassadors, advisors, or spies in the city's intricate political web.
Monk
Master of martial arts, using inner force and agility.
Ranger
Skilled hunter and tracker, proficient with ranged attacks.
Bard
Musical mages with a wide range of abilities and spells.
Sorcerer
Innate spellcasters with magical bloodlines.
Cleric
Divine spellcasters devoted to a deity, able to heal and harm.
Druid
Shapeshifting spellcasters connected to nature.
Paladin
Holy warriors imbued with divine magic.
Warlock
Spellcasters bound by a pact to supernatural entities.
Wizard
Learned mages who study and cast spells from spellbooks.
Barbarian
Masters of brute force, harnessing their rage to deliver powerful blows.
Fighter
Skilled in martial arts, versatile with weapons and armor.
Rogue
Stealthy, dexterous adventurers skilled in evasion and subterfuge.