World of Lycanthropy world illustration - Fantasy theme
Fantasy

World of Lycanthropy

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This is the land of silksong. A dark fantasy word with multiple strains of lycanthropy.

Played8 times
Cloned0 times
Created
340 days ago
Last Updated
55 days ago
VisibilityPublic
Werewolf
CR 3Medium Humanoid
Werewolf
HP Range58 - 75 (Avg: 67)
AC14
XP700

Description

The werewolf is a fearsome creature, caught between the primal instincts of a wolf and the cunning of a human. When the moon is full, it transforms into a wolf-like beast, gaining increased strength, speed, and ferocity. It stalks its prey with a sinister grace, demonstrating both incredible agility and brutal power, making it a dreaded opponent in the dark of night.

Details
SizeMedium
TypeHumanoid
CR3
XP700
LanguagesCommon, understands Sylvan
Defenses
Armor Class14
HP Range58 - 75 (Avg: 67)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature and the werewolf has advantage on the attack roll, the target must succeed on a DC 13 Constitution saving throw or be cursed with lycanthropy.

Claw

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Shapechanger

The werewolf can use its action to polymorph into a wolf-humanoid hybrid or back into its true form. Its statistics remain the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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