
This is the land of silksong. A dark fantasy word with multiple strains of lycanthropy.
Played | 8 times |
Cloned | 0 times |
Created | 340 days ago |
Last Updated | 55 days ago |
Visibility | Public |

Description
The werewolf is a fearsome creature, caught between the primal instincts of a wolf and the cunning of a human. When the moon is full, it transforms into a wolf-like beast, gaining increased strength, speed, and ferocity. It stalks its prey with a sinister grace, demonstrating both incredible agility and brutal power, making it a dreaded opponent in the dark of night.
Size | Medium |
Type | Humanoid |
CR | 3 |
XP | 700 |
Languages | Common, understands Sylvan |
Armor Class | 14 |
HP Range | 58 - 75 (Avg: 67) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature and the werewolf has advantage on the attack roll, the target must succeed on a DC 13 Constitution saving throw or be cursed with lycanthropy.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Shapechanger
The werewolf can use its action to polymorph into a wolf-humanoid hybrid or back into its true form. Its statistics remain the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.