High Fantasy
A land in a state of constant change from the winds of fate and a small touch from the gods.
Played | 5814 times |
Cloned | 338 times |
Created | 370 days ago |
Last Updated | Yesterday |
Visibility | Public |
Feeblemind
Enchantment
Details
School | Enchantment |
Level | 8 |
Casting Time | 1 action |
Range | 150 |
Duration | Instantaneous |
Description
You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an intelligence saving throw. On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them. At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends. The spell can also be ended by greater restoration, heal, or wish.