
Fantasy
The Flanaess stands at a turning point, where kingdoms rise, dark powers stir, and heroes shape fate
Author's Note: The Flanaess stands at the precipice of change. From the depths of its ancient ruins to the heights of its towering citadels, the land is rife with political strife, supernatural forces, and the ever-looming threat of war. The Free City of Greyhawk remains a beacon of trade and adventure, yet shadows stir in its alleys, and powerful factions vie for control.
In the west, a newly risen kingdom between Zeif and Keoland flexes its military might, eager to carve its name into history through conquest. Meanwhile, Furyondy holds the line against the remnants of Iuz’s dark influence, even as its noble houses scheme for dominance. The Scarlet Brotherhood weaves its insidious plots from the shadows, and deep beneath the surface, forgotten horrors awaken.
Adventurers seeking glory, wealth, and power will find no shortage of opportunities—or dangers. Whether navigating the political games of noble houses, delving into dungeons lost to time, or uncovering the secrets of the multiverse itself, the Flanaess offers endless paths to those bold enough to walk them.
Will you forge a legend, or will your name be lost to the tides of history?
Played | 0 times |
Cloned | 0 times |
Created | 67 days ago |
Last Updated | 67 days ago |
Visibility | Public |
Wind Fan
Uncommon•Gear (Wondrous Items)

Weight1.00 lb.
Description
While holding this fan, you can use an action to cast the gust of wind spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters.
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Uncommon |
Weight | 1.00 lb. |
Cost | 0 Gold Pieces |