Flanaes world illustration - Fantasy theme
Fantasy

Flanaes

L
LongsonFullmetal

The Flanaess stands at a turning point, where kingdoms rise, dark powers stir, and heroes shape fate


Author's Note: The Flanaess stands at the precipice of change. From the depths of its ancient ruins to the heights of its towering citadels, the land is rife with political strife, supernatural forces, and the ever-looming threat of war. The Free City of Greyhawk remains a beacon of trade and adventure, yet shadows stir in its alleys, and powerful factions vie for control. In the west, a newly risen kingdom between Zeif and Keoland flexes its military might, eager to carve its name into history through conquest. Meanwhile, Furyondy holds the line against the remnants of Iuz’s dark influence, even as its noble houses scheme for dominance. The Scarlet Brotherhood weaves its insidious plots from the shadows, and deep beneath the surface, forgotten horrors awaken. Adventurers seeking glory, wealth, and power will find no shortage of opportunities—or dangers. Whether navigating the political games of noble houses, delving into dungeons lost to time, or uncovering the secrets of the multiverse itself, the Flanaess offers endless paths to those bold enough to walk them. Will you forge a legend, or will your name be lost to the tides of history?
Played0 times
Cloned0 times
Created
67 days ago
Last Updated
67 days ago
VisibilityPublic
Mummy Lord
CR 15Medium Undead
Mummy Lord
HP Range52 - 143 (Avg: 98)
AC17
XP13000
Details
SizeMedium
TypeUndead
CR15
XP13000
Languagesthe languages it knew in life
Defenses
Armor Class17
HP Range52 - 143 (Avg: 98)
Damage Vulnerabilities
Damage ResistancesNone
Damage Immunities, ,
Condition Immunities, , , ,
Actions

Dreadful Glare

The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.

Multiattack

The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

Rotting Fist

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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