Flanaes world illustration - Fantasy theme
Fantasy

Flanaes

L
LongsonFullmetal

The Flanaess stands at a turning point, where kingdoms rise, dark powers stir, and heroes shape fate


Author's Note: The Flanaess stands at the precipice of change. From the depths of its ancient ruins to the heights of its towering citadels, the land is rife with political strife, supernatural forces, and the ever-looming threat of war. The Free City of Greyhawk remains a beacon of trade and adventure, yet shadows stir in its alleys, and powerful factions vie for control. In the west, a newly risen kingdom between Zeif and Keoland flexes its military might, eager to carve its name into history through conquest. Meanwhile, Furyondy holds the line against the remnants of Iuz’s dark influence, even as its noble houses scheme for dominance. The Scarlet Brotherhood weaves its insidious plots from the shadows, and deep beneath the surface, forgotten horrors awaken. Adventurers seeking glory, wealth, and power will find no shortage of opportunities—or dangers. Whether navigating the political games of noble houses, delving into dungeons lost to time, or uncovering the secrets of the multiverse itself, the Flanaess offers endless paths to those bold enough to walk them. Will you forge a legend, or will your name be lost to the tides of history?
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Created
66 days ago
Last Updated
66 days ago
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Animal Messenger
RitualEnchantmentLevel 2
Animal Messenger

Description

By means of this spell, you use an animal to deliver a message. Choose a Tiny beast you can see within range, such as a squirrel, a blue jay, or a bat. You specify a location, which you must have visited, and a recipient who matches a general description, such as "a man or woman dressed in the uniform of the town guard" or "a red-haired dwarf wearing a pointed hat." You also speak a message of up to twenty-five words. The target beast travels for the duration of the spell toward the specified location, covering about 50 miles per 24 hours for a flying messenger, or 25 miles for other animals. When the messenger arrives, it delivers your message to the creature that you described, replicating the sound of your voice. The messenger speaks only to a creature matching the description you gave. If the messenger doesn't reach its destination before the spell ends, the message is lost, and the beast makes its way back to where you cast this spell.

Spell Details
Level2
Range30
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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