Sword coast as a Parent map. Focusing on the Coast Way Region first.
Played | 87 times |
Cloned | 6 times |
Created | 47 days ago |
Last Updated | 31 days ago |
Visibility | Public |
Description
Aggressive and territorial, it will only battle those who enter its lair. Defeat it in combat by outmaneuvering it and exploiting its vulnerability to light-based magic.
Size | Large |
Type | Aberration |
CR | 8 |
XP | 3900 |
Languages | understands Abyssal but does not speak |
Armor Class | 17 |
HP Range | 10 - 136 (Avg: 73) |
Damage Vulnerabilities | None |
Damage Resistances | Thunder, Psychic, Piercing, Bludgeoning, Slashing |
Damage Immunities | None |
Condition Immunities | Frightened, Charmed |
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) piercing damage.
Echoing roar
The Echoing Beast emits a devastating roar. Each creature within a 30-foot cone must make a DC 16 Constitution saving throw, taking 36 (8d8) thunder damage on a failed save or half as much on a successful one. Creatures failing the save are also knocked prone.
Multi attack
The Echoing Beast makes one Bite attack and two Tendril attacks.
Tendril
Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 4) necrotic damage, and the target must succeed on a DC 15 Strength saving throw or be pulled 10 feet closer.