Sword coast as a Parent map. Focusing on the Coast Way Region first.
Played | 87 times |
Cloned | 6 times |
Created | 47 days ago |
Last Updated | 31 days ago |
Visibility | Public |

Description
Gnolls are hyena humanoids living a militant lifestyle in tribes on the plains. Unlike other places in the world, the Gnolls of the plains adhere to a Lawful Neutral alignment. They balance their brutish nature with a strict adherence to the tenets of their faith, worshiping the Sun God through rituals and warfare. The cleric class, while smaller in stature compared to their physically dominant kin, plays a crucial role as leaders and spiritual guides within their tribes, melding divine magic with their martial upbringing.
Size | Medium |
Type | Humanoid |
CR | 4 |
XP | 1100 |
Languages | Common, Gnoll, Celestial |
Armor Class | 15 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | |
Damage Immunities | None |
Condition Immunities | None |
Channel Divinity
The Gnoll Cleric can use their Channel Divinity feature to gain advantage on Wisdom saving throws for 1 minute.
Healing Touch
As an action, the Gnoll Cleric can heal a creature they touch for 1d8 + their Wisdom modifier.
Spiritual Smite
The Gnoll Cleric channels divine energy into a melee attack, adding an additional 1d8 radiant damage on a hit.
Summon Sunlight
As an action, the Gnoll Cleric can create a 20-foot radius sphere of bright light centered on a point they choose within 60 feet. The light lasts for 1 minute and dispels darkness in its radius.