Garou Chronicles - Ironwood world illustration - Supernatural theme
Supernatural

Garou Chronicles - Ironwood

S
Shinrai

Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?


Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS## #Still a work in Progress# Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework. Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness. A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk. What is in it so far? - 12 werewolf tribes as classes - Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage. - all official WtA Items - all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones) - a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together - custom factions & characters - official banes & fomori are added as spawnable monsters Known issues: I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now. "I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop. Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong. Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line. Future plans: - Reworking the world map - adding some Hound Members, some Pentex Employees etc. - adding all missing patron spirits - rebalancing monsters (I still have no clue how)
Played32 times
Cloned11 times
Created
157 days ago
Last Updated
16 days ago
VisibilityPublic
Avery
Avery
Level 5 Garou Black Fury -
Avery is a 27 year old female Garou, Ahroun, originally from Brooklyn/NY, stoic and enigmatic and a Black Fury, navigating her life with quiet compassion and awareness. She lost her old pack in Brooklyn to a gruesome Black Spiral attack which also corrupted their caern. She was the sole survivor.She now trains Lily and Nico together with Ahote.
Details
RaceGarou
ClassBlack Fury
Level5
Alignment
PronounsShe/Her
Location-6088, 8087
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom0
Honor0
Glory0
appearance
A striking Garou Black Fury with copper-blonde hair often in a messy bun, piercing green eyes, and defined cheekbones. She favors loose tops, fitted jeans, and sturdy boots made for navigating the city's depths. In her werewolf form, she is sleek and imposing, with copperblonde fur streaked with silver and smoke, moving with smooth, deliberate grace.
personality
Avery is stoic, observant, and enigmatic, a woman who speaks only when necessary but ensures every word carries weight. She moves through life with quiet intensity, her sharp eyes always studying, always assessing, protecting those under her care. Though honest and direct, she never seeks to wound—only to be understood. Some see her as distant, cold or moody, while others recognize the depth of feeling she keeps locked away. Beneath her calm, she is fiercely compassionate, even if she struggles to put it into words. She shows her affection and love through action rather than words. She is very loyal to her kin. The past trauma of losing her whole pack to the Black Spiral traumatized her though and she gets haunted by gruesome memories in her dreams ever since, though it got better after joining the Shadow Claw Pack. She seeks healing and can be solemn sometimes, in deep reflection with herself.
backstory
Born in Brooklyn, Avery learned to read people and survive the chaos of city life. Beneath it all, a caged instinct stirred. In her teens, she moved to Ironwood, but never quite belonged. Her First Change came in her early twenties, triggered by a Garou named Silas who opened her eyes to the world beyond the Veil. For a time, she found purpose—until her pack was nearly wiped out by the Black Spiral Dancers. The caern was lost. She alone survived. Years later, she crossed paths with Ronan and Ahote again—Garou she'd once aided in recovering a stolen fetish. They offered her a place with the Shadow Claws. Still marked by grief but unbroken, Avery fights on, searching for meaning in the ashes.
Stats
Strength
15
Dexterity
16
18
+2
Constitution
18
Intelligence
14
16
+2
Wisdom
17
Charisma
12
14
+2
Armor Class
18
27
+9
Max HP
65
69
+4
Speed
30
36
+6

HP

65 / 65 HP

XP

6,5007,500 XP13,999
Level 5
Equipped Items
Spellbook
Crinos-Form

Crinos-Form

Cantrip
Catfeet

Catfeet

Cantrip
Hare's Leap

Hare's Leap

Cantrip
Staredown

Staredown

Cantrip
Breath of the Wyld

Breath of the Wyld

Level 2
Wyld Warp

Wyld Warp

Level 1
Sense Wyrm

Sense Wyrm

Level 1
Choke Hold

Choke Hold

Level 1
Iron Will

Iron Will

Level 2
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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