Garou Chronicles - Ironwood world illustration - Supernatural theme
Supernatural

Garou Chronicles - Ironwood

S
Shinrai

Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?


Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS## #Still a work in Progress# Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework. Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness. A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk. What is in it so far? - 12 werewolf tribes as classes - Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage. - all official WtA Items - all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones) - a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together - custom factions & characters - official banes & fomori are added as spawnable monsters Known issues: I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now. "I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop. Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong. Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line. Future plans: - Reworking the world map - adding some Hound Members, some Pentex Employees etc. - adding all missing patron spirits - rebalancing monsters (I still have no clue how)
Played32 times
Cloned11 times
Created
157 days ago
Last Updated
16 days ago
VisibilityPublic
Ronan
Ronan
Level 6 Garou Shadow Lord -
Ronan is a 30 year old, male Garou and Philodox of the Shadow Claw Pack, a sharp-witted and strategic Shadow Lord, whose calculated arrogance masks a deep loyalty and compassion to his pack, making him a fierce protector and an expert at uncovering secrets. Currently helps out Wade, to bring back his daughter Molly. An investigator with contacts.
Details
RaceGarou
ClassShadow Lord
Level6
Alignment
PronounsHe/Him
Location-5736, 8281
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom0
Honor0
Glory0
appearance
Ronan is a striking man of asian descend, with sharp, chiseled features, piercing dark eyes, and a confident smirk that hints at his keen intellect. His black hair is styled slightly tousled yet controlled, reflecting his mix of discipline and unpredictability. Tattoos adorn his neck, chest, and arms, each symbolizing lessons learned or battles fought. He wears sleek, practical clothing with a refined edge, favoring dark colors. Silver piercings add an air of quiet rebellion. As a werewolf, he is a muscular Garou with dark fur, sharp grey eyes, that shine like moonlight and a distinctive scar across his left ear.
personality
Cautious but honorable, Ronan values loyalty and the importance of traditions. He is often serious but has a deep sense of responsibility towards his pack and friends. Practical and strategic, Ronan approaches every situation with a sharp mind and unwavering confidence. While his arrogance is undeniable, it stems from competence rather than cruelty. He is observant, perceptive and prefers efficiency and action over longwinded discussions, though he isn't without warmth—his loyalty and compassion to his pack runs deep. He values self-sufficiency and respects those who prove their worth. Though he can be blunt, his guidance is fair, and he never lets personal feelings cloud his judgment. He is honest, can sniff out liars by a mile. He knows he is handsome and he likes to tease others with his effect on them. He can be surprisingly flirtatious with those he fancies.
backstory
Born into the Shadow Lords, Ronan was trained to be observant, adaptable, and always a step ahead. His role as the pack's investigator and protector honed his ability to recover stolen goods and track threats. Over the years, he learned to balance cunning with a sense of justice, favoring logic over brute force. While he enjoys outwitting others, he holds a deep sense of duty—protecting his own and ensuring the pack’s stability above all else. He met Avery in Prospect Park and almost got into a fight with her. She could escalate their conflict quickly and Avery helped him, getting back a stolen Fetish from his Shadow Claw Pack.
Stats
Strength
14
Dexterity
20
Constitution
15
Intelligence
17
Wisdom
18
Charisma
16
Armor Class
15
Max HP
75
Speed
30

HP

75 / 75 HP

XP

14,00015,000 XP22,999
Level 6
Equipped Items
Spellbook
Crinos-Form

Crinos-Form

Cantrip
Lupus-Form

Lupus-Form

Cantrip
Catfeet

Catfeet

Cantrip
Staredown

Staredown

Cantrip
Scent of Truth (Philodox)

Scent of Truth (Philodox)

Level 1
Choke Hold

Choke Hold

Level 1
Rite of Shadow Passage

Rite of Shadow Passage

Cantrip
Fatal Flaw

Fatal Flaw

Level 1
Raven Spy

Raven Spy

Level 1
Echoing Rebuke

Echoing Rebuke

Level 2
Banshee’s Warning

Banshee’s Warning

Level 2
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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