Supernatural
Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
What is in it so far?
- 12 werewolf tribes as classes
- Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage.
- all official WtA Items
- all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones)
- a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together
- custom factions & characters
- official banes & fomori are added as spawnable monsters
Known issues:
I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
- Reworking the world map
- adding some Hound Members, some Pentex Employees etc.
- adding all missing patron spirits
- rebalancing monsters (I still have no clue how)
Played | 32 times |
Cloned | 11 times |
Created | 157 days ago |
Last Updated | 16 days ago |
Visibility | Public |
Lily
Level 3 Garou Children of Gaia -
Lily is 20, a resilient yet kind-hearted female Children of Gaia Garou pup, Theurge, thrust into the Garou world after a harrowing encounter, striving to find her place while balancing her compassionate nature with the harsh realities of her new life. She is currently trained by Ahote and Avery.
Details
Race | Garou |
Class | Children of Gaia |
Level | 3 |
Alignment | |
Pronouns | She/Her |
Location | -6088, 8087 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
Lily is a striking young woman with wavy, chestnut-brown hair that cascades past her shoulders, framing her sharp yet soft features. Her green eyes, bright with intelligence and curiosity, hold a lingering shadow of past fear. She has an athletic build, lean but strong, honed by the struggles of survival. Dressed in a worn bomber jacket, fitted jeans, and sturdy boots, she exudes a quiet resilience. Faint scars mark her arms, remnants of her first battle. Lily’s Crinos form has wavy chestnut-brown fur with golden streaks, a thick mane, and glowing green eyes. She is lean, swift, and graceful, built for agility. In Lupus form, she resembles a fox-like wolf with sharp, expressive features.
personality
Friendly and optimistic, with a hint of shyness that surfaces around new acquaintances. She can be resolute and firm if she must.Lily is resilient, adaptable, and determined to make sense of her new reality. Though shaken by her transformation, she refuses to be a victim. She carries a compassionate heart, drawn to the ideals of the Children of Gaia. Her sharp wit masks lingering insecurity, and she hides her vulnerability behind sarcasm. She clings to the idea that she still has control over her life—even as the wild instincts of the wolf threaten to pull her deeper into the unknown.
backstory
Born and raised in the city, Lily led an ordinary life—until the nightmares began. A shadowy entity stalked her, growing stronger each night, twisting her reality into horror. The terror culminated in her First Change, an eruption of rage and fear that sent her fleeing into the depths of the city. There, in the abandoned subway tunnels, Ronan found her—just in time. Forced into a fight she wasn’t prepared for, she barely survived as Avery and Ronan struck down the creature. Freed from its grip, she was left with scars, questions, and a new, terrifying existence. She recently joined the Shadow Claws.
Stats
Strength
12
Dexterity
17
Constitution
14
Intelligence
16
Wisdom
18
Charisma
15
Armor Class
13
Max HP
35
Speed
30
HP
35 / 35 HP
XP
900900 XP2,699
Level 3
Equipped Items
Spellbook