Supernatural
Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
What is in it so far?
- 12 werewolf tribes as classes
- Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage.
- all official WtA Items
- all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones)
- a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together
- custom factions & characters
- official banes & fomori are added as spawnable monsters
Known issues:
I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
- Reworking the world map
- adding some Hound Members, some Pentex Employees etc.
- adding all missing patron spirits
- rebalancing monsters (I still have no clue how)
Played | 32 times |
Cloned | 11 times |
Created | 157 days ago |
Last Updated | 16 days ago |
Visibility | Public |
Vincent
Level 5 Garou Bone Gnawer -
Vincent is 41 years old and a Garou, the warm-hearted yet rugged cook of the Shadow Claw Pack, a fiercely loyal Bone Gnawer whose wisdom, nurturing nature, and battle-worn hands turn even the simplest meal into an act of care and camaraderie. He is also the caretaker of the Shadow Claw Caern. A born Galliard.
Details
Race | Garou |
Class | Bone Gnawer |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | -5743, 8281 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
Vincent is a rugged yet warm presence, his tanned skin adorned with intricate tattoos telling stories of survival and resilience. His long, thick dreadlocks frame a sharp yet kind face, and his deep brown eyes carry both wisdom and humor. He wears a worn leather jacket over a simple white shirt, rings glinting on his calloused fingers. A thick beard gives him a roguish charm, but his easy smile and steady hands make him more of a comforting figure than an intimidating one.
personality
Vincent is the pack’s heart—a nurturing figure who soothes wounds with both food and words. While gruff at times, his warmth shines through in every meal he prepares. He believes a full belly leads to a strong spirit, often using his kitchen as a safe haven for those who need comfort. Despite his easygoing nature, he’s fiercely protective of his pack, willing to bare his fangs when necessary. Wise, pragmatic, and deeply loyal, Vincent is the quiet strength that holds the pack together.
backstory
Born on the streets, Vincent learned to survive through wits, instinct, and an uncanny ability to make a meal out of almost anything. He grew up among the Bone Gnawers, where he earned his place not through brute strength, but through his generosity and skill in feeding others. He wandered for years, cooking in back-alley kitchens and makeshift camps, before finding a home with the Shadow Claw Pack. Now, his food brings warmth and unity to the pack, his fire always burning for those in need. He is also the caretaker of the Shadow Claw Pack cotages and is responsible for the maintenance.
Stats
Strength
16
Dexterity
13
Constitution
18
Intelligence
15
Wisdom
17
Charisma
16
Armor Class
11
Max HP
66
Speed
30
HP
66 / 66 HP
XP
6,50010,398 XP13,999
Level 5
Equipped Items
Spellbook