Garou Chronicles - Ironwood world illustration - Supernatural theme
Supernatural

Garou Chronicles - Ironwood

S
Shinrai

Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?


Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS## #Still a work in Progress# Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework. Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness. A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk. What is in it so far? - 12 werewolf tribes as classes - Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage. - all official WtA Items - all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones) - a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together - custom factions & characters - official banes & fomori are added as spawnable monsters Known issues: I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now. "I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop. Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong. Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line. Future plans: - Reworking the world map - adding some Hound Members, some Pentex Employees etc. - adding all missing patron spirits - rebalancing monsters (I still have no clue how)
Played32 times
Cloned11 times
Created
157 days ago
Last Updated
16 days ago
VisibilityPublic
Ahote
Ahote
Level 5 Garou Red Talon -
Ahote, a 33-year-old male Garou of the Red Talons, Ragabash, with a passionate temperament, unshakable loyalty, and a boisterous spirit that fuels his fierce devotion to his pack and their survival. Sociable, direct and honest.
Details
RaceGarou
ClassRed Talon
Level5
Alignment
PronounsHe/Him
Location-6088, 8087
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom250
Honor300
Glory300
appearance
Ahote is a striking figure, tall and powerfully built, with long, dark hair that flows like the mane of a wolf in motion. His piercing red eyes gleam like embers in the night, reflecting the fire within him. Intricate tribal tattoos wind across his muscular arms and torso, telling stories of battles won and oaths sworn. Dressed in dark, rugged clothing adorned with bone and leather accents, he carries himself like a warrior in perfect harmony with the wild, exuding an aura of primal strength and wisdom. As a werewolf he is a towering, battle-scarred beast with thick, dark and red fur streaked with black. His piercing amber eyes gleam like fire, and his powerful frame is built for brutal, efficient combat. Jagged scars crisscross his muscular body, trophies of countless battles. His claws are long and curved like obsidian daggers, and his howl carries the primal fury of the Wyld, shaking the night.
personality
Ahote is a larger-than-life warrior, brimming with energy and confidence. He’s loud, expressive, and never afraid to show his emotions, whether it’s joy, anger, or sorrow. He wears his heart on his sleeve, treating his pack like family and showering them with tough love and boisterous encouragement. Despite his wild nature, he has a strong moral compass, standing as a pillar of support for those in need. He values strength, honor, and camaraderie, always pushing himself and others to be better. While some may find his over-the-top antics exhausting, there’s no doubt that Ahote is the soul of the Shadow Claw Pack, bringing life and passion wherever he goes. Has a tendency to destroy electronics and tech - sometimes because he wants to, sometimes because he does not control his strength.
backstory
Born and raised on a remote Native American reservation, Ahote grew up immersed in his people's traditions, learning the old ways, the land’s whispers, and the balance of nature. When his First Change came, his tribe’s elders guided him, teaching him the sacred bond between wolves and the earth. Chosen by the Red Talons, he later joined the Shadow Claw Pack, vowing to protect its members.
Stats
Strength
20
Dexterity
15
Constitution
18
Intelligence
13
Wisdom
17
Charisma
16
Armor Class
12
Max HP
70
Speed
30

HP

70 / 70 HP

XP

6,50010,338 XP13,999
Level 5
Equipped Items
Spellbook
Glabro-Form

Glabro-Form

Cantrip
Crinos-Form

Crinos-Form

Cantrip
Catfeet

Catfeet

Cantrip
Staredown

Staredown

Cantrip
The Thousand Forms (Ragabash only)

The Thousand Forms (Ragabash only)

Level 1
Power Thrust

Power Thrust

Level 1
Hidden Killer

Hidden Killer

Level 1
Gaia's Embrace

Gaia's Embrace

Level 2
Burrowstep

Burrowstep

Level 1
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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