Supernatural
Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
What is in it so far?
- 12 werewolf tribes as classes
- Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage.
- all official WtA Items
- all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones)
- a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together
- custom factions & characters
- official banes & fomori are added as spawnable monsters
Known issues:
I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
- Reworking the world map
- adding some Hound Members, some Pentex Employees etc.
- adding all missing patron spirits
- rebalancing monsters (I still have no clue how)
Played | 32 times |
Cloned | 11 times |
Created | 157 days ago |
Last Updated | 16 days ago |
Visibility | Public |
Thomas
Level 5 Garou Galestalker -
Thomas, a Galestalker Garou of the Shadow Claw Pack, a Theurge born, is a sharp-minded and pragmatic, nature loving werewolf, who moves through life with quiet precision, unwavering loyalty, and a preference for efficiency over needless effort. Observant, perceptive and thoughtful. Nobody really knows his age, and he keeps it that way.
Details
Race | Garou |
Class | Galestalker |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | -5743, 8281 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
Thomas is a tall, lean figure with an effortless air of detached confidence. His pale skin is contrasted by striking skeletal tattoos covering his neck and parts of his face, adding to his eerie, deathly aesthetic. His short, platinum blond hair is kept messily slicked back, revealing sharp, calculating eyes dark as the void. Often dressed in a loose tank top beneath a tailored black jacket, adorned with layers of silver chains and rings, he carries himself with an air of controlled nonchalance. Despite his relaxed demeanor, his movements are sharp and deliberate, like a predator conserving energy until the perfect moment to strike. He rarely shows emotion, his face perpetually set in a cool, unreadable expression, but his gaze—piercing and heavy—tells more than words ever could. His presence is both enigmatic and intimidating, a silent force that lingers long after he’s gone.
personality
Thomas is a man of few words, preferring to observe rather than act unless absolutely necessary. Pragmatic and highly intelligent, he calculates every move in advance, never rushing into battle unless the odds favor him. He avoids unnecessary conflict, but won’t hesitate to end a fight swiftly when forced. Often seen as lazy, he’s simply a firm believer in efficiency—why waste energy when patience will yield better results? Beneath his cool detachment, there’s a deep loyalty to those he considers worth his time. He is observant, perceptive and thoughtful. Despite his reluctance to get involved, when push comes to shove, his sense of duty compels him to act. He gives off an air of effortless disinterest, but when it matters, he is the sharpest blade in the dark.
backstory
Born on a remote reservation, Thomas grew up surrounded by tradition, but always felt like a ghost in his own home—caught between modern life and the ancient ways. His First Change was violent, a blood-soaked awakening that left him exiled from his people, seen as something unnatural even among Garou. Taken in by the Shadow Claw Pack, he carved a place for himself through sheer patience and skill, proving that strength isn’t just in brute force but in precision, foresight, and control. Despite the pack’s ruthless reputation, he values loyalty above all else, though he keeps his distance from unnecessary conflict. He moves through life like a shadow, a quiet observer, never fully committing to any one path but always prepared for what comes next. His past is a locked door, rarely spoken of, but the ghosts of it linger in his silence. He smokes occasionally, because he thinks it makes him look handsome.
Stats
Strength
13
Dexterity
17
Constitution
15
Intelligence
18
Wisdom
16
Charisma
14
Armor Class
13
Max HP
70
Speed
30
HP
70 / 70 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook