Garou Chronicles - Ironwood world illustration - Werewolf theme
Werewolf

Garou Chronicles - Ironwood

S
Shinrai

"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.


Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS## #Still a work in Progress# Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework. Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though. Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness. A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk. Known issues: Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not. "I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop. Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak. Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line. Future plans: -adding some Hound Members, some Pentex Employees etc. -adding all missing official items and all missing patron spirits -finding a way to better integrate Rage built up an loss as well as Frenzy
Played14 times
Cloned1 times
Created
93 days ago
Last Updated
2 days ago
VisibilityPublic
Thomas
Thomas
Level 5 Garou Galestalker -
Thomas, a Galestalker Garou of the Shadow Claw Pack, a Theurge born, is a sharp-minded and pragmatic, nature loving werewolf, who moves through life with quiet precision, unwavering loyalty, and a preference for efficiency over needless effort. Observant, perceptive and thoughtful. Nobody really knows his age, and he keeps it that way.
Details
RaceGarou
ClassGalestalker
Level5
Alignment
PronounsHe/Him
Location-5743, 8281
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom0
Honor0
Glory0
appearance
Thomas is a tall, lean figure with an effortless air of detached confidence. His pale skin is contrasted by striking skeletal tattoos covering his neck and parts of his face, adding to his eerie, deathly aesthetic. His short, platinum blond hair is kept messily slicked back, revealing sharp, calculating eyes dark as the void. Often dressed in a loose tank top beneath a tailored black jacket, adorned with layers of silver chains and rings, he carries himself with an air of controlled nonchalance. Despite his relaxed demeanor, his movements are sharp and deliberate, like a predator conserving energy until the perfect moment to strike. He rarely shows emotion, his face perpetually set in a cool, unreadable expression, but his gaze—piercing and heavy—tells more than words ever could. His presence is both enigmatic and intimidating, a silent force that lingers long after he’s gone.
personality
Thomas is a man of few words, preferring to observe rather than act unless absolutely necessary. Pragmatic and highly intelligent, he calculates every move in advance, never rushing into battle unless the odds favor him. He avoids unnecessary conflict, but won’t hesitate to end a fight swiftly when forced. Often seen as lazy, he’s simply a firm believer in efficiency—why waste energy when patience will yield better results? Beneath his cool detachment, there’s a deep loyalty to those he considers worth his time. He is observant, perceptive and thoughtful. Despite his reluctance to get involved, when push comes to shove, his sense of duty compels him to act. He gives off an air of effortless disinterest, but when it matters, he is the sharpest blade in the dark.
backstory
Born on a remote reservation, Thomas grew up surrounded by tradition, but always felt like a ghost in his own home—caught between modern life and the ancient ways. His First Change was violent, a blood-soaked awakening that left him exiled from his people, seen as something unnatural even among Garou. Taken in by the Shadow Claw Pack, he carved a place for himself through sheer patience and skill, proving that strength isn’t just in brute force but in precision, foresight, and control. Despite the pack’s ruthless reputation, he values loyalty above all else, though he keeps his distance from unnecessary conflict. He moves through life like a shadow, a quiet observer, never fully committing to any one path but always prepared for what comes next. His past is a locked door, rarely spoken of, but the ghosts of it linger in his silence. He smokes occasionally, because he thinks it makes him look handsome.
Stats
Strength
13
Dexterity
17
Constitution
15
Intelligence
18
Wisdom
16
Charisma
14
Armor Class
15
Max HP
70
Speed
30

HP

70 / 70 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Crinos-Form

Crinos-Form

Cantrip
Loud Howl

Loud Howl

Cantrip
Staredown

Staredown

Cantrip
Ensnare Spirit (Theurge only)

Ensnare Spirit (Theurge only)

Level 1
Primal Claw Strike

Primal Claw Strike

Level 1
Chill Cloak

Chill Cloak

Level 1
Whisperwind Step

Whisperwind Step

Level 1
Flying Icicle

Flying Icicle

Level 2
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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