Supernatural
Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
What is in it so far?
- 12 werewolf tribes as classes
- Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage.
- all official WtA Items
- all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones)
- a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together
- custom factions & characters
- official banes & fomori are added as spawnable monsters
Known issues:
I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
- Reworking the world map
- adding some Hound Members, some Pentex Employees etc.
- adding all missing patron spirits
- rebalancing monsters (I still have no clue how)
Played | 32 times |
Cloned | 11 times |
Created | 157 days ago |
Last Updated | 16 days ago |
Visibility | Public |
Riley
Level 3 Garou Galestalker -
Riley is 20, a fierce and athletic Galestalker, tomboyish and adventurous Ragabash-in-training, struggling to find her place between human and Garou, with a restless spirit, a love for nature, and an unyielding will to prove herself. She is a pup of the Guardians of Gaia, still learning the ropes and finding out her strengths and weaknesses.
Details
Race | Garou |
Class | Galestalker |
Level | 3 |
Alignment | |
Pronouns | She/Her |
Location | -3972, -2644 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
Riley stands tall and athletic, her toned frame reflecting her love for fitness and the wild. She is of affro-american descend. Her dark, tightly braided rasta hair falls past her shoulders, often tied back for practicality. Piercing brown eyes, sharp and observant, take in the world with both curiosity and wariness. She prefers functional clothing—sportswear, leather jackets, and boots—always ready for action. A few claw marks on her arms, remnants of her first change, serve as a stark reminder of her new reality. As a werewolf, Riley she has black fur is streaked with brown accents, rippling over her muscular frame. Her golden eyes burn with intensity, and her sharp claws and fangs gleam, built for battle. Long, powerful limbs grant her speed and agility, while her broad shoulders and strong stance exude dominance. She moves like a shadow, a deadly predator blending grace and raw power.
personality
Riley is a headstrong and fiercely independent spirit, driven by a need to challenge herself and the world around her. She thrives on adrenaline, always seeking the next challenge, whether in combat training or testing her endurance in the wild. Though still adjusting to pack life, her loyalty runs deep once earned. Stubborn yet eager to learn, she wrestles with the balance between her human instincts and Garou rage. A tomboy at heart, she shies away from formality, preferring action over words. Beneath her tough exterior, though, lies a heart that longs for belonging and purpose in the chaotic new world.
backstory
Born into a lineage of fierce yet mysterious Galestalkers, Riley was raised by a single mother who instilled strength and independence in her. Growing up near dense forests, she spent most of her time hiking, climbing, and pushing her physical limits. When her First Change struck, it was violent and terrifying, leaving her disoriented and struggling to reconcile her human life with her Garou nature. Taken in by the Guardians of Gaia Pack, she now navigates the brutal, mystical world of the Garou, torn between fear, excitement, and a deep desire to prove herself to her new family.
Stats
Strength
18
Dexterity
18
Constitution
14
Intelligence
15
Wisdom
17
Charisma
12
Armor Class
14
Max HP
40
Speed
30
HP
40 / 40 HP
XP
9002,102 XP2,699
Level 3
Equipped Items
Spellbook