Garou Chronicles - Ironwood world illustration - Supernatural theme
Supernatural

Garou Chronicles - Ironwood

S
Shinrai

Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?


Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS## #Still a work in Progress# Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework. Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness. A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk. What is in it so far? - 12 werewolf tribes as classes - Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage. - all official WtA Items - all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones) - a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together - custom factions & characters - official banes & fomori are added as spawnable monsters Known issues: I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now. "I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop. Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong. Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line. Future plans: - Reworking the world map - adding some Hound Members, some Pentex Employees etc. - adding all missing patron spirits - rebalancing monsters (I still have no clue how)
Played32 times
Cloned11 times
Created
157 days ago
Last Updated
16 days ago
VisibilityPublic
Zachary
Zachary
Level 3 Garou Shadow Lord -
Zach is a young, 21 year old athletic Shadow Lord Garou pup, a born Ahroun, with a quiet strength and thoughtful heart, torn between tribal expectations and his own instinct to protect rather than dominate.
Details
RaceGarou
ClassShadow Lord
Level3
Alignment
PronounsHe/Him
Location-4093, -2708
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom0
Honor0
Glory0
appearance
Zachary is a striking young man with tousled sandy-blond curls, stormy grey-blue eyes, and sun-kissed skin that hints at a life spent outdoors. Athletic and toned, his build speaks of agility over brute force. A silver earring and casual modern clothes reflect his youthful edge, but there's a thoughtful weight behind his gaze. His posture is alert, instinctive, like someone always on edge—partly predator, partly prey, still learning what kind of wolf he’ll become.
personality
Zachary is courageous, loyal, and surprisingly sensitive beneath his Ahroun training. While driven to fight and defend, he’s not one to lead with aggression. Instead, he seeks purpose through action and connection. He’s a listener more than a talker, thoughtful with his words, often second-guessing himself in social situations. Though shy, he’s deeply loyal and would risk everything for his pack. Still adjusting to Garou life, he questions traditions, trying to redefine what strength means for himself as a Shadow Lord.
backstory
Born into a fractured family, Zachary never fully understood why his mother left when he was very young. Raised by his strict Shadow Lord father, he always felt like he didn’t fit the mold. His older sister Sarah left home early, leaving him to bear the brunt of expectations alone. When his first Change forced him out of university, his carefully built life collapsed. Now part of the Guardians of Gaia, he struggles to reconcile his tribe’s ruthless legacy with his own instinctive compassion and a desire to protect, not dominate.
Stats
Strength
18
Dexterity
14
Constitution
17
Intelligence
10
Wisdom
15
Charisma
17
Armor Class
12
Max HP
40
Speed
30

HP

40 / 40 HP

XP

900900 XP2,699
Level 3
Equipped Items
Spellbook
Crinos-Form

Crinos-Form

Cantrip
Hare's Leap

Hare's Leap

Cantrip
Raging Strike

Raging Strike

Cantrip
Thwarting the Arrow

Thwarting the Arrow

Cantrip
Choke Hold

Choke Hold

Level 1
Thunderclap

Thunderclap

Level 1
Retreat (Ahroun only)

Retreat (Ahroun only)

Level 1
Snakebite

Snakebite

Level 1
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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