Garou Chronicles - Ironwood world illustration - Supernatural theme
Supernatural

Garou Chronicles - Ironwood

S
Shinrai

Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?


Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS## #Still a work in Progress# Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework. Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness. A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk. What is in it so far? - 12 werewolf tribes as classes - Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage. - all official WtA Items - all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones) - a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together - custom factions & characters - official banes & fomori are added as spawnable monsters Known issues: I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now. "I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop. Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong. Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line. Future plans: - Reworking the world map - adding some Hound Members, some Pentex Employees etc. - adding all missing patron spirits - rebalancing monsters (I still have no clue how)
Played32 times
Cloned11 times
Created
157 days ago
Last Updated
16 days ago
VisibilityPublic
Rune
Rune
Level 10 Garou Shadow Lord -
A gruff and pragmatic Shadow Lord Ahroun, Rune is a battle-hardened protector haunted by loss, now striving to safeguard a young Garou pup named Molly while imprisoned by The Hound. Also wants to retrieve his beloved Gunblade "Sylvie".
Details
RaceGarou
ClassShadow Lord
Level10
Alignment
PronounsHe/Him
Location-9412, -807
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom0
Honor0
Glory0
appearance
A rugged, broad-shouldered man with dark, messy hair and a close-cropped beard, Rune has deep-set storm-gray eyes and a weathered face marked by scars. He dresses in practical, sturdy clothing like flannel shirts and reinforced jackets, with worn boots that reflect his travels. His movements are powerful and economical, embodying the predator within.
personality
Rune is a gruff, pragmatic man who carries the burden of his losses with quiet dignity. Beneath his brash exterior lies a deeply wounded heart—haunted by the death of his daughter, he sees echoes of her spirit in the young Garou he now strives to protect. Though cynical, he is not without hope; Rune clings to small joys—good food, warm company, and the beauty of the wild places that remain. He is fiercely protective, a man who believes actions matter more than words. Rune distrusts authority but respects true leadership and loyalty when earned. He rarely shows his emotions openly, yet his calm patience and dry sense of humor can be a lifeline to those feeling lost. While he dislikes politics, Rune is wise enough to navigate them when needed. His self-forged Gunblade, 'Sylvie,' is a precious reminder of his old life and a symbol of his resilience.
backstory
Rune was once a rising force among his own pack as a Shadow Lord, but after a nasty divorce from his ex-wife and his daughter’s tragic cancer death, he severed ties with his pack and took to wandering. He became a bounty hunter out of necessity, using his tracking and fighting skills to survive without the bonds of a pack. When The Hound captured him during a raid, they separated him from 'Sylvie,' his beloved Gunblade. Imprisoned, Rune found a renewed purpose protecting Molly, a Garou pup from the Shadow Claws pack who stirred the long-buried instincts of a father and mentor within him. Rune now dreams not only of escape but of building something worth fighting for again—no longer just for himself, but for the future of the Garou.
Stats
Strength
18
20
+2
Dexterity
20
22
+2
Constitution
15
Intelligence
14
Wisdom
17
19
+2
Charisma
10
Armor Class
24
29
+5
Max HP
125
129
+4
Speed
30
38
+8

HP

125 / 125 HP

XP

64,0000 XP84,999
Level 10
Equipped Items
Spellbook
Crinos-Form

Crinos-Form

Cantrip
Hispo-Form

Hispo-Form

Cantrip
Staredown

Staredown

Cantrip
Raging Strike

Raging Strike

Cantrip
Sense Wyrm

Sense Wyrm

Level 1
True Fear (Ahroun only)

True Fear (Ahroun only)

Level 1
Crushing Bite

Crushing Bite

Level 1
Fatal Flaw

Fatal Flaw

Level 1
Raven Spy

Raven Spy

Level 1
Choking Lies

Choking Lies

Level 2
Shadowsight

Shadowsight

Level 3
Feast of Shadows

Feast of Shadows

Level 3
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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