Garou Chronicles - Ironwood world illustration - Supernatural theme
Supernatural

Garou Chronicles - Ironwood

S
Shinrai

Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?


Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS## #Still a work in Progress# Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework. Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness. A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk. What is in it so far? - 12 werewolf tribes as classes - Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage. - all official WtA Items - all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones) - a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together - custom factions & characters - official banes & fomori are added as spawnable monsters Known issues: I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now. "I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop. Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong. Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line. Future plans: - Reworking the world map - adding some Hound Members, some Pentex Employees etc. - adding all missing patron spirits - rebalancing monsters (I still have no clue how)
Played32 times
Cloned11 times
Created
157 days ago
Last Updated
16 days ago
VisibilityPublic
Whisper
Whisper
Level 4 Garou Ghost Council -
Whisper is a dreamy and cryptic Garou, Theurge, and Ghost Council navigating the realms of the physical and spiritual with a soft-spoken demeanor and sharp insights, seeking acceptance and purpose among the Guardians of Gaia.
Details
RaceGarou
ClassGhost Council
Level4
Alignment
PronounsShe/Her
Location-4093, -2708
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom0
Honor0
Glory0
appearance
Whisper is a young Asian woman in her early 20s with long, jet-black hair and straight bangs. Her ethereal, white-grey eyes gleam subtly, giving her a mysterious aura. She wears a black pentagram tee under a dark robe. Skull and crescent moon earrings frame her elegant face. Her gaze is calm, enigmatic, and otherworldly, complementing her gothic, arcane look.
personality
Dreamy, cryptic, and soft-spoken, but sharp when it counts. Whisper navigates between the physical and spirit worlds with ease, often 'hearing' things others miss. She balances the pack’s impulsiveness with quiet warnings and spiritual wisdom. Loyal but enigmatic. Feminine, clumsy and a bit of an airhead, she is insightful and perceptive. She can be a bit superstitious and weird at times, given that she seems to see the world way differently than most. But there often lies value and what she says. She has a thing for the occult and gathers all kinds of weird and morbid items and relics.
backstory
Born in Ironwoods "Chinatown" district, Whisper grew up immersed in ancestral stories of spirits and unseen realms. Her first Change was strange: she crossed into the Umbra without meaning to, hearing Gaia's wounded cries. Traditional septs found her unsettling — too in tune with the 'dying whispers' of the world, too strange, too soft for their needs. The Guardians of Gaia offered her freedom and acceptance when no one else would. Whisper saw in them a spark of hope and change — young Garou willing to listen, adapt, and protect Gaia without repeating the rigid failures of the old world.
Stats
Strength
10
Dexterity
15
Constitution
13
Intelligence
18
Wisdom
16
Charisma
17
Armor Class
12
Max HP
50
Speed
30

HP

50 / 50 HP

XP

2,7002,700 XP6,499
Level 4
Equipped Items
Spellbook
Crinos-Form

Crinos-Form

Cantrip
Lupus-Form

Lupus-Form

Cantrip
Catfeet

Catfeet

Cantrip
Penumbral Senses

Penumbral Senses

Cantrip
Spirit of the Fray

Spirit of the Fray

Cantrip
Mindspeak (Theurge only)

Mindspeak (Theurge only)

Level 1
Crushing Bite

Crushing Bite

Level 1
Green Thumb

Green Thumb

Cantrip
Warding Sigil

Warding Sigil

Level 1
Soul Stitch

Soul Stitch

Level 1
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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