Garou Chronicles - Ironwood world illustration - Supernatural theme
Supernatural

Garou Chronicles - Ironwood

S
Shinrai

Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?


Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS## #Still a work in Progress# Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework. Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness. A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk. What is in it so far? - 12 werewolf tribes as classes - Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage. - all official WtA Items - all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones) - a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together - custom factions & characters - official banes & fomori are added as spawnable monsters Known issues: I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now. "I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop. Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong. Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line. Future plans: - Reworking the world map - adding some Hound Members, some Pentex Employees etc. - adding all missing patron spirits - rebalancing monsters (I still have no clue how)
Played32 times
Cloned11 times
Created
157 days ago
Last Updated
16 days ago
VisibilityPublic
Rat
Rat
Level 20 Umbra Spirit Bone Gnawer -
A cunning Umbra Spirit and Totem of War, as well as the Patron Spirit of all Bone Gnawers, Rat embodies the spirit of a Rat, using stealth and guile to protect the downtrodden while navigating the urban shadows with a playful yet fierce determination. Rat protects pups and children. And likes to pop up suddenly, suprising others mischievously.
Details
RaceUmbra Spirit
ClassBone Gnawer
Level20
Alignment
PronounsThey/Them
Location-3972, -2644
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom0
Honor0
Glory0
appearance
The Umbra Spirit Rat looms in eerie stillness, cloaked in deep, ethereal shadows that ripple across its fur like smoke. Its body is etched with glowing sigils and tribal marks, pulsating faintly with spirit power. Pale green eyes blaze with ancient cunning, casting an unholy glow in the dark alleyways of the spirit world. Sleek yet sinewy, it moves with ghostlike silence, its presence more felt than seen—a spectral sentinel of the forgotten, always watching from the cracks between worlds. Rat exists in several forms.
personality
Rat is cunning, resourceful, and fiercely protective of the marginalized. They possess a sharp wit and a playful demeanor, often using humor to diffuse tense situations. Despite their mischievous nature, they are deeply empathetic and driven by a strong sense of justice. They value community and collaboration, often rallying others to join their cause. Rat is known for their ability to think outside the box, finding creative solutions to complex problems. Can be cheeky and mischievous at times. Rat is very compassionate and protective when it comes to Garou pups and children.
backstory
The Totem of War, as old as time. Rat is the swift, silent master of hit-and-run warfare — the original totem of guerrilla fighters. While Rat fights to weaken, cripple, then overwhelm, they can be as vicious as any other totem when cornered. Also has a very compassionate and protective heart, especially for Garou pups and children.
Stats
Strength
20
Dexterity
20
Constitution
20
Intelligence
20
Wisdom
20
Charisma
20
Armor Class
15
Max HP
500
Speed
30

HP

500 / 500 HP

XP

355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook
Catfeet

Catfeet

Cantrip
Hare's Leap

Hare's Leap

Cantrip
Staredown

Staredown

Cantrip
Penumbral Senses

Penumbral Senses

Cantrip
Eyes of the Owl

Eyes of the Owl

Cantrip
Sharpened Senses

Sharpened Senses

Cantrip
Thwarting the Arrow

Thwarting the Arrow

Cantrip
Tongue of the Beasts

Tongue of the Beasts

Cantrip
Blissful Ignorance (Ragabash only)

Blissful Ignorance (Ragabash only)

Level 1
Streets Tell Stories

Streets Tell Stories

Level 2
Between the Cracks

Between the Cracks

Level 2
Cooking

Cooking

Level 1
Purify

Purify

Level 2
Crushing Bite

Crushing Bite

Level 1
Rite of Shadow Passage

Rite of Shadow Passage

Cantrip
Rite of the Whispering Field

Rite of the Whispering Field

Cantrip
Rite of the Shrouded Glen

Rite of the Shrouded Glen

Cantrip
Animal Rumor Mill

Animal Rumor Mill

Level 1
Rot and Rust

Rot and Rust

Level 2
Clay Hut

Clay Hut

Level 3
Dumpster Dive

Dumpster Dive

Level 1
Rat Swarm

Rat Swarm

Level 3
Scavenger’s Luck

Scavenger’s Luck

Level 4
Urban Camouflage

Urban Camouflage

Level 4
Pack’s Last Supper

Pack’s Last Supper

Level 5
Appraise

Appraise

Cantrip
One with the Stone

One with the Stone

Level 1
Rock Rain

Rock Rain

Level 5
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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