Supernatural
Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
What is in it so far?
- 12 werewolf tribes as classes
- Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage.
- all official WtA Items
- all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones)
- a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together
- custom factions & characters
- official banes & fomori are added as spawnable monsters
Known issues:
I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
- Reworking the world map
- adding some Hound Members, some Pentex Employees etc.
- adding all missing patron spirits
- rebalancing monsters (I still have no clue how)
Played | 32 times |
Cloned | 11 times |
Created | 157 days ago |
Last Updated | 16 days ago |
Visibility | Public |
Silent Reed
Level 15 Garou Stargazer -
Silent Reed is a calm and insightful male Garou Theurge in his 30s, the steadfast leader of the Stargazer pack, known for his quiet strength, sharp mind, and unwavering dedication to those he calls family. Most call him just Reed.
Details
Race | Garou |
Class | Stargazer |
Level | 15 |
Alignment | |
Pronouns | He/Him |
Location | -9093, 3214 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
Silent Reed is a lean, sharp-featured man in his late 30s with tousled copper-brown hair and intelligent green eyes that miss nothing. His beard is neatly trimmed, adding to his composed presence. He wears a black hoodie layered under a worn denim jacket, giving him a grounded, approachable look. His calm gaze and faint smirk hint at both insight and dry humor. His posture is relaxed but confident—someone used to leading not with force, but with quiet authority and calm resilience.
personality
Silent Reed is calm, perceptive, and unwavering—more listener than lecturer, yet every word he speaks carries weight. Grounded and deeply loyal to his pack, he offers wisdom with dry wit and guidance with steady resolve. Though introspective, he’s no recluse; he leads by example, not ego. A steady anchor in chaos, he blends sharp intellect with emotional awareness, always watching, always considering. Beneath his quiet surface lies fierce protectiveness and a stubborn moral compass.
backstory
Originally named Alan, Silent Reed grew up among Garou elders in a secluded caern deep within the Rockies, raised on lore and duty. Chosen young by a Stargazer mentor, he was trained to balance rage with wisdom. Rather than roaming the world, he rooted himself in community—first as a guardian, then as a leader. When tragedy fractured his first pack, he vowed to build a new one, not just of warriors, but of kin—his chosen family. Most call him just Reed.
Stats
Strength
15
Dexterity
12
Constitution
14
Intelligence
16
Wisdom
20
Charisma
17
Armor Class
11
Max HP
168
Speed
30
HP
168 / 168 HP
XP
165,000165,000 XP194,999
Level 15
Equipped Items
Spellbook