Garou Chronicles - Ironwood world illustration - Supernatural theme
Supernatural

Garou Chronicles - Ironwood

S
Shinrai

Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?


Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS## #Still a work in Progress# Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework. Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness. A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk. What is in it so far? - 12 werewolf tribes as classes - Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage. - all official WtA Items - all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones) - a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together - custom factions & characters - official banes & fomori are added as spawnable monsters Known issues: I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now. "I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop. Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong. Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line. Future plans: - Reworking the world map - adding some Hound Members, some Pentex Employees etc. - adding all missing patron spirits - rebalancing monsters (I still have no clue how)
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157 days ago
Last Updated
16 days ago
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Abuela Canta-Luna
Abuela Canta-Luna
Level 15 Garou Stargazer -
Abuela Canta-Luna is a wise and energetic Garou and a Stargazer elder, known for her sharp tongue and big heart, who keeps her pack grounded in the eerie urban landscape of Ironwood. Though she does not talk about it much, she has ties to the Old Watch Pack. A Galliard born.
Details
RaceGarou
ClassStargazer
Level15
Alignment
PronounsShe/Her
Location-9027, 3133
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom0
Honor0
Glory0
appearance
Abuela Canta-Luna is a fierce elder with deep-set eyes, strong brows, and a face lined by years of laughter and battle. Her silver hair is tucked beneath a red headscarf, and her gold hoop earrings glint with attitude. Clad in a worn apron over dark clothes, she wields her wooden spoon like a weapon. Her stare alone could stop a Wyrmspawn in its tracks—unyielding, wise, and ready to lecture or protect at a moment’s notice.
personality
Sharp-tongued, big-hearted, and endlessly energetic, Canta-Luna is as likely to scold you as to hug you—sometimes both in one breath. She cracks jokes, gives orders with a wooden spoon, and holds her own in philosophical debates. Fiercely loyal and full of stories, she radiates strength with spice. She's not your sweet old nana—she’s the one who taught you how to fight and how to cook, and expects you to get both right.
backstory
No one knows exactly how old Canta-Luna is, and she won’t say—only that she’s “seen enough to know better.” Born under southern stars, she danced through decades of war, wisdom, and wolves. After the Apocalypse, she chose to stay in Ironwood. “Without me, these two would turn the caern into a monastery or a circus,” she says about Silent Reed and Jessa, rolling her eyes. She keeps the fires warm, the stories flowing, and the pack grounded. Although she does not talk about it much, she has ties to the Old Watch Pack.
Stats
Strength
13
15
+2
Dexterity
14
16
+2
Constitution
15
17
+2
Intelligence
16
18
+2
Wisdom
20
22
+2
Charisma
18
20
+2
Armor Class
13
Max HP
168
Speed
30
32
+2

HP

168 / 168 HP

XP

165,000165,000 XP194,999
Level 15
Equipped Items
Spellbook
Glabro-Form

Glabro-Form

Cantrip
Crinos-Form

Crinos-Form

Cantrip
Hispo-Form

Hispo-Form

Cantrip
Staredown

Staredown

Cantrip
Raging Strike

Raging Strike

Cantrip
Thwarting the Arrow

Thwarting the Arrow

Cantrip
Master of Fire

Master of Fire

Cantrip
Song of Inspiration (Galliard only)

Song of Inspiration (Galliard only)

Level 1
Power Thrust

Power Thrust

Level 1
Rite of Passage

Rite of Passage

Cantrip
Appraise

Appraise

Cantrip
Green Thumb

Green Thumb

Cantrip
Water Coil

Water Coil

Level 1
Lunar Step

Lunar Step

Level 1
Crashing Wave Palm

Crashing Wave Palm

Level 1
Astral Shield

Astral Shield

Level 2
Balance the Flow

Balance the Flow

Level 2
Astral Detonation

Astral Detonation

Level 3
Mind Like Water

Mind Like Water

Level 3
Meteor Palm

Meteor Palm

Level 2
Glacial Curtain

Glacial Curtain

Level 4
Celestial Spiral

Celestial Spiral

Level 4
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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