Werewolf
"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
Known issues:
Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
-adding some Hound Members, some Pentex Employees etc.
-adding all missing official items and all missing patron spirits
-finding a way to better integrate Rage built up an loss as well as Frenzy
Played | 14 times |
Cloned | 1 times |
Created | 93 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Lysandra
Level 15 Garou Children of Gaia -
A wise and dignified female Garou and Children of Gaia Philodox, Lysandra embodies strength and nurturing spirit, dedicated to healing the land and its people. Elias wife and the co-leader of the Old Watch Pack.
Details
Race | Garou |
Class | Children of Gaia |
Level | 15 |
Alignment | |
Pronouns | She/Her |
Location | -3466, 5050 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
Lysandra bears the dignified presence of a seasoned matriarch, her long silver hair worn in elegant waves or tied back with practical grace. Piercing grey eyes, lined with the wisdom of years, command attention without a word. She favors simple yet refined garments in earth tones, often wrapped in worn shawls or cloaks stitched with symbols of Gaia.
personality
Lysandra is calm and commanding, a woman of few but impactful words. She doesn’t shout to be heard—her wisdom carries weight all its own. She acts as the voice of reason among the pack’s grizzled tempers, balancing their ferocity with poise. Beneath her composed exterior lies a fiercely protective spirit. She's nurturing but never coddling, and doesn’t shy away from calling out even the eldest Garou if they step out of line. Her diplomacy is steel wrapped in velvet.
backstory
Once a respected mediator in Garou moot gatherings, Lysandra chose to settle in Ironwood to safeguard its ancient caern. She walked away from the courts of political power to tend to the spiritual wounds of the land. In her youth, she served as a diplomat and healer across contested regions. After witnessing too many Garou die in senseless feuds, she joined the Old Watch to bring clarity and unity, anchoring the pack with wisdom and care amidst their declining age and fractured purpose.
Stats
Strength
15
Dexterity
16
Constitution
14
Intelligence
18
Wisdom
20
Charisma
17
Armor Class
15
Max HP
158
Speed
30
HP
158 / 158 HP
XP
165,000165,000 XP194,999
Level 15
Equipped Items
Spellbook