Garou Chronicles - Ironwood world illustration - Supernatural theme
Supernatural

Garou Chronicles - Ironwood

S
Shinrai

Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?


Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS## #Still a work in Progress# Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework. Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness. A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk. What is in it so far? - 12 werewolf tribes as classes - Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage. - all official WtA Items - all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones) - a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together - custom factions & characters - official banes & fomori are added as spawnable monsters Known issues: I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now. "I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop. Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong. Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line. Future plans: - Reworking the world map - adding some Hound Members, some Pentex Employees etc. - adding all missing patron spirits - rebalancing monsters (I still have no clue how)
Played32 times
Cloned11 times
Created
157 days ago
Last Updated
16 days ago
VisibilityPublic
Bran
Bran
Level 12 Garou Silent Strider -
Bran “Ash-Eater” is a lean, ghost-eyed Silent Strider Ragabash who delivers riddles and unsettling truths, serving as a scout and spirit-talker for the Old Watch pack.
Details
RaceGarou
ClassSilent Strider
Level12
Alignment
PronounsHe/Him
Location-4134, 5203
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom0
Honor0
Glory0
appearance
A lean, ghost-eyed Garou with a wild mane of silver hair and a weathered face that tells tales of countless journeys. He wears tattered, natural fibers and avoids anything made by machines, embodying a spirit of the wild. His eyes seem to hold the weight of the world, reflecting the mysteries of the Umbra.
personality
Bran is a trickster philosopher, often seen as enigmatic and wise. He has a deep mistrust of technology and prefers the natural world, often using humor to mask his serious insights. His ghostly demeanor and cryptic speech can be off-putting, but his wisdom is respected among his peers.
backstory
Once a wanderer between realms, Bran returned to the Old Watch after visions of Ironwood dying beneath Weaver webs. He is a lean, ghost-eyed Garou known for slipping in and out of the Umbra effortlessly, communing with restless spirits and deciphering ancient omens. His insights and weird humor are often crucial in navigating spiritual crises, and while others may roll their eyes at his cryptic manner, even Elias listens when Bran speaks in riddles — because he's almost never wrong.
Stats
Strength
12
Dexterity
16
Constitution
14
Intelligence
15
Wisdom
18
Charisma
14
Armor Class
13
Max HP
148
Speed
30

HP

148 / 148 HP

XP

100,000100,000 XP119,999
Level 12
Equipped Items
Spellbook
Crinos-Form

Crinos-Form

Cantrip
Hispo-Form

Hispo-Form

Cantrip
Lupus-Form

Lupus-Form

Cantrip
Loud Howl

Loud Howl

Cantrip
Penumbral Senses

Penumbral Senses

Cantrip
Eyes of the Owl

Eyes of the Owl

Cantrip
Spirit of the Fray

Spirit of the Fray

Cantrip
Body Shift

Body Shift

Cantrip
Scent of Running Water (Ragabash only)

Scent of Running Water (Ragabash only)

Level 1
Crushing Bite

Crushing Bite

Level 1
Rite of Spirit Summoning

Rite of Spirit Summoning

Cantrip
Rite of Caern Building

Rite of Caern Building

Cantrip
Fetch Bounty

Fetch Bounty

Level 1
Whispered Passage

Whispered Passage

Level 1
Burrow

Burrow

Level 2
Phantom Step

Phantom Step

Level 1
Whisper to the Dead

Whisper to the Dead

Level 2
Thunderclap Dismay

Thunderclap Dismay

Level 1
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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