Werewolf
"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
Known issues:
Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
-adding some Hound Members, some Pentex Employees etc.
-adding all missing official items and all missing patron spirits
-finding a way to better integrate Rage built up an loss as well as Frenzy
Played | 14 times |
Cloned | 1 times |
Created | 93 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Garran
Level 10 Garou Shadow Lord -
Garran Stonejaw is a fiercely proud, sharp-tongued Garou in his early 40s—scarred by past mistakes, driven by tradition, and determined to prove that even the wounded still have teeth.
Details
Race | Garou |
Class | Shadow Lord |
Level | 10 |
Alignment | |
Pronouns | He/Him |
Location | -3466, 5050 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
A middle-aged male Garou with a permanent limp and a shattered jaw that never fully healed. His sharp green eyes are filled with a mix of pride and bitterness. He wears a tattered leather jacket adorned with symbols of past battles, and his long, unkempt blonde grey hair frames a face that tells stories of pain and resilience.
personality
Garran is intense and unyielding, a storm barely contained. His pride masks a deep sense of guilt over his past wounds, pushing him to be louder, harder, and more uncompromising than most. Though blunt and sardonic, he’s fiercely loyal and has a poetic soul buried under the grit. He thrives in debate, especially on matters of tradition, and seeks respect—not sympathy. To him, memory is sacred, and the future must be earned through teeth, claw, and wisdom.
backstory
Born under a blood moon, Garran was a war singer whose voice once rallied spirits and Garou alike. Wounded in a reckless clash with Black Spiral Dancers, he survived with a shattered jaw and a limp—but no less fire in his soul. Still considered young among the Old Watch, Garran fights to prove his worth, carrying the scars of his mistakes like armor. He’s a rising voice of old ways in a fading era, loyal to Elias but unafraid to question the path forward.
Stats
Strength
14
Dexterity
20
Constitution
15
Intelligence
16
Wisdom
17
Charisma
18
Armor Class
17
Max HP
138
Speed
30
HP
138 / 138 HP
XP
64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook