Garou Chronicles - Ironwood world illustration - Supernatural theme
Supernatural

Garou Chronicles - Ironwood

S
Shinrai

Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?


Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS## #Still a work in Progress# Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework. Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness. A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk. What is in it so far? - 12 werewolf tribes as classes - Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage. - all official WtA Items - all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones) - a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together - custom factions & characters - official banes & fomori are added as spawnable monsters Known issues: I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now. "I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop. Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong. Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line. Future plans: - Reworking the world map - adding some Hound Members, some Pentex Employees etc. - adding all missing patron spirits - rebalancing monsters (I still have no clue how)
Played32 times
Cloned11 times
Created
157 days ago
Last Updated
16 days ago
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Garran
Garran
Level 10 Garou Shadow Lord -
Garran Stonejaw is a fiercely proud, sharp-tongued Garou in his early 40s—scarred by past mistakes, driven by tradition, and determined to prove that even the wounded still have teeth.
Details
RaceGarou
ClassShadow Lord
Level10
Alignment
PronounsHe/Him
Location-4134, 5203
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom0
Honor0
Glory0
appearance
A middle-aged male Garou with a permanent limp and a shattered jaw that never fully healed. His sharp green eyes are filled with a mix of pride and bitterness. He wears a tattered leather jacket adorned with symbols of past battles, and his long, unkempt blonde grey hair frames a face that tells stories of pain and resilience.
personality
Garran is intense and unyielding, a storm barely contained. His pride masks a deep sense of guilt over his past wounds, pushing him to be louder, harder, and more uncompromising than most. Though blunt and sardonic, he’s fiercely loyal and has a poetic soul buried under the grit. He thrives in debate, especially on matters of tradition, and seeks respect—not sympathy. To him, memory is sacred, and the future must be earned through teeth, claw, and wisdom.
backstory
Born under a blood moon, Garran was a war singer whose voice once rallied spirits and Garou alike. Wounded in a reckless clash with Black Spiral Dancers, he survived with a shattered jaw and a limp—but no less fire in his soul. Still considered young among the Old Watch, Garran fights to prove his worth, carrying the scars of his mistakes like armor. He’s a rising voice of old ways in a fading era, loyal to Elias but unafraid to question the path forward.
Stats
Strength
14
Dexterity
20
Constitution
15
Intelligence
16
Wisdom
17
Charisma
18
Armor Class
15
Max HP
138
Speed
30

HP

138 / 138 HP

XP

64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
Crinos-Form

Crinos-Form

Cantrip
Lupus-Form

Lupus-Form

Cantrip
Loud Howl

Loud Howl

Cantrip
Jam Technology

Jam Technology

Cantrip
Master of Fire

Master of Fire

Cantrip
Spirit Pact

Spirit Pact

Cantrip
Eyes of the Cobra (Galliard only)

Eyes of the Cobra (Galliard only)

Level 1
Garou Suplex

Garou Suplex

Level 1
Rite of Shadow Passage

Rite of Shadow Passage

Cantrip
Rite of the Shrouded Glen

Rite of the Shrouded Glen

Cantrip
Fatal Flaw

Fatal Flaw

Level 1
Dire Distraction

Dire Distraction

Level 1
Raven Spy

Raven Spy

Level 1
Banshee’s Warning

Banshee’s Warning

Level 2
Ravencall Barrage

Ravencall Barrage

Level 3
Shadowsight

Shadowsight

Level 3
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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