Garou Chronicles - Ironwood world illustration - Supernatural theme
Supernatural

Garou Chronicles - Ironwood

S
Shinrai

Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?


Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS## #Still a work in Progress# Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework. Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness. A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk. What is in it so far? - 12 werewolf tribes as classes - Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage. - all official WtA Items - all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones) - a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together - custom factions & characters - official banes & fomori are added as spawnable monsters Known issues: I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now. "I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop. Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong. Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line. Future plans: - Reworking the world map - adding some Hound Members, some Pentex Employees etc. - adding all missing patron spirits - rebalancing monsters (I still have no clue how)
Played32 times
Cloned11 times
Created
157 days ago
Last Updated
16 days ago
VisibilityPublic
Stag
Stag
Level 20 Umbra Spirit Hart Warden -
Stag is a noble Umbral Spirit embodying wisdom and the balance of nature, guiding the Garou with strength and grace while honoring the old ways. The Patron Spirit of all Hart Wardens. Decided to reside near the caern of the Old Watch Pack for some reason.
Details
RaceUmbra Spirit
ClassHart Warden
Level20
Alignment
PronounsThey/Them
Location-4134, 5203
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom0
Honor0
Glory0
appearance
Stag appears as a towering, ethereal cervid cloaked in flowing wisps of silvery mist, his antlers vast and branching like ancient trees. His eyes glow a serene emerald, filled with primal wisdom and sorrow. Spiraling runes shimmer along his flanks, pulsing with the rhythm of the Wyld. His hooves leave no sound, only fleeting echoes in the Umbra. Majestic yet solemn, he radiates ancient power and a quiet, enduring grief for the wild places lost to human corruption.
personality
Stag is proud yet humble, valuing strength tempered with wisdom and grace. They despise cruelty and senseless violence, advocating for the noble pursuit of justice and the protection of the wild. Stag encourages their followers to embrace their passions and heritage while remaining respectful of the land and its spirits. Though they may seem aloof, their presence is a source of comfort and guidance for those who seek to honor the old ways.
backstory
Stag is a revered Umbral Spirit, the Patron Spirit of all Hart Wardens, embodying the essence of nature's nobility and wisdom. They roam the wilds, guiding the Garou and other spirits through the intricate balance of life and death. With vast antlers adorned with glimmering runes, Stag serves as a protector of the ancient ways, reminding all of the importance of honor, ancestral pride, and the sacred oaths that bind them to the land. They inspire the wild chase, both in the hunt and in the pursuit of justice, urging their followers to embrace their passions while respecting the delicate balance of nature. Stag's presence is a reminder of the sacrifices made for the greater good, and they encourage their children to be fierce in battle yet joyous in life, always honoring the ancestors and the land they protect.
Stats
Strength
20
Dexterity
20
Constitution
20
Intelligence
20
Wisdom
20
Charisma
20
Armor Class
15
Max HP
500
Speed
60

HP

500 / 500 HP

XP

355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook
Catfeet

Catfeet

Cantrip
Hare's Leap

Hare's Leap

Cantrip
Staredown

Staredown

Cantrip
Penumbral Senses

Penumbral Senses

Cantrip
Eyes of the Owl

Eyes of the Owl

Cantrip
Sharpened Senses

Sharpened Senses

Cantrip
Spirit of the Fray

Spirit of the Fray

Cantrip
Thwarting the Arrow

Thwarting the Arrow

Cantrip
Wall Crush

Wall Crush

Level 1
Rite of Tranquility

Rite of Tranquility

Level 1
Rite of Patronage

Rite of Patronage

Level 1
Sacred Boundary

Sacred Boundary

Level 1
Blessed Brew

Blessed Brew

Level 1
Territorial Dominance

Territorial Dominance

Level 1
The Living Wood

The Living Wood

Level 2
Wild Remedy

Wild Remedy

Level 1
Warden's Offering

Warden's Offering

Level 3
Thornhide Armor

Thornhide Armor

Level 2
Verdant Grasp

Verdant Grasp

Level 2
Force of the Wyld

Force of the Wyld

Level 3
Warden's Cave

Warden's Cave

Level 4
Stampede of the Wild

Stampede of the Wild

Level 4
Heart of the Grove

Heart of the Grove

Level 5
Gaia’s Judgment

Gaia’s Judgment

Level 5
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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