Werewolf
"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
Known issues:
Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
-adding some Hound Members, some Pentex Employees etc.
-adding all missing official items and all missing patron spirits
-finding a way to better integrate Rage built up an loss as well as Frenzy
Played | 14 times |
Cloned | 1 times |
Created | 93 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Horned Serpent
Level 20 Umbra Spirit Ghost Council -
Horned Serpent is a wise and cryptic Umbral Spirit, guiding Garou through the mysteries of death and memory with an eerie calmness and profound insights. The Patron Spirit of all Ghost Council.
Details
Race | Umbra Spirit |
Class | Ghost Council |
Level | 20 |
Alignment | |
Pronouns | They/Them |
Location | -4765, 6272 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
The Horned Serpent appears as a serpentine spirit, a sleek, sinuous creature coiled in shadowy mist, its scales etched with glowing spiral patterns like ancient glyphs. Glimmering eyes pierce the darkness, radiating calm intellect and hidden danger. A pair of elegant, antler-like horns curve from its head, blending reptilian grace with an otherworldly majesty. The serpent’s body shimmers subtly, as if part spirit, part water, whispering secrets with every ripple of its form.
personality
Horned Serpent embodies an eerie calmness and quiet intensity, treating death as a veil to be parted rather than an end. They honor the balance of life and death, seeking understanding over control. Their insights are often chilling, guiding Garou with visions and omens rather than commands. They respect cunning, patience, and reverence for the past, and their presence is marked by a sense of ancient wisdom and mystery.
backstory
Horned Serpent is a cryptic and wise Umbral Spirit, embodying the mysteries of death and memory. They guide the Garou through the hidden layers of the Umbra, revealing truths that others overlook. With a calm and patient demeanor, Horned Serpent communicates through visions and riddles, helping those who seek understanding of the balance between life and death. They are revered for their ability to navigate the complexities of the spirit world, offering gifts that aid in uncovering secrets and honoring the past.
Stats
Strength
20
Dexterity
20
Constitution
20
Intelligence
20
Wisdom
20
Charisma
20
Armor Class
30
Max HP
500
Speed
30
HP
500 / 500 HP
XP
355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook