Garou Chronicles - Ironwood world illustration - Supernatural theme
Supernatural

Garou Chronicles - Ironwood

S
Shinrai

Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?


Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS## #Still a work in Progress# Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework. Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness. A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk. What is in it so far? - 12 werewolf tribes as classes - Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage. - all official WtA Items - all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones) - a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together - custom factions & characters - official banes & fomori are added as spawnable monsters Known issues: I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now. "I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop. Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong. Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line. Future plans: - Reworking the world map - adding some Hound Members, some Pentex Employees etc. - adding all missing patron spirits - rebalancing monsters (I still have no clue how)
Played32 times
Cloned11 times
Created
157 days ago
Last Updated
16 days ago
VisibilityPublic
Horned Serpent
Horned Serpent
Level 20 Umbra Spirit Ghost Council -
Horned Serpent is a wise and cryptic Umbral Spirit, guiding Garou through the mysteries of death and memory with an eerie calmness and profound insights. The Patron Spirit of all Ghost Council.
Details
RaceUmbra Spirit
ClassGhost Council
Level20
Alignment
PronounsThey/Them
Location-4765, 6272
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom0
Honor0
Glory0
appearance
The Horned Serpent appears as a serpentine spirit, a sleek, sinuous creature coiled in shadowy mist, its scales etched with glowing spiral patterns like ancient glyphs. Glimmering eyes pierce the darkness, radiating calm intellect and hidden danger. A pair of elegant, antler-like horns curve from its head, blending reptilian grace with an otherworldly majesty. The serpent’s body shimmers subtly, as if part spirit, part water, whispering secrets with every ripple of its form.
personality
Horned Serpent embodies an eerie calmness and quiet intensity, treating death as a veil to be parted rather than an end. They honor the balance of life and death, seeking understanding over control. Their insights are often chilling, guiding Garou with visions and omens rather than commands. They respect cunning, patience, and reverence for the past, and their presence is marked by a sense of ancient wisdom and mystery.
backstory
Horned Serpent is a cryptic and wise Umbral Spirit, embodying the mysteries of death and memory. They guide the Garou through the hidden layers of the Umbra, revealing truths that others overlook. With a calm and patient demeanor, Horned Serpent communicates through visions and riddles, helping those who seek understanding of the balance between life and death. They are revered for their ability to navigate the complexities of the spirit world, offering gifts that aid in uncovering secrets and honoring the past.
Stats
Strength
20
Dexterity
20
Constitution
20
Intelligence
20
Wisdom
20
Charisma
20
Armor Class
15
Max HP
500
Speed
30

HP

500 / 500 HP

XP

355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook
Catfeet

Catfeet

Cantrip
Hare's Leap

Hare's Leap

Cantrip
Staredown

Staredown

Cantrip
Penumbral Senses

Penumbral Senses

Cantrip
Raging Strike

Raging Strike

Cantrip
Eyes of the Owl

Eyes of the Owl

Cantrip
Sharpened Senses

Sharpened Senses

Cantrip
Spirit of the Fray

Spirit of the Fray

Cantrip
Thwarting the Arrow

Thwarting the Arrow

Cantrip
Tongue of the Beasts

Tongue of the Beasts

Cantrip
Spirit Pact

Spirit Pact

Cantrip
Dreamwalk (Galliard only)

Dreamwalk (Galliard only)

Level 1
Choke Hold

Choke Hold

Level 1
Crushing Bite

Crushing Bite

Level 1
Rite of the Living Caern

Rite of the Living Caern

Level 1
Rite of Dedication

Rite of Dedication

Cantrip
Rite of Kinseeking

Rite of Kinseeking

Cantrip
Serpent's Coil

Serpent's Coil

Level 2
Whisper of the Dead

Whisper of the Dead

Level 1
Warding Sigil

Warding Sigil

Level 1
Soul Stitch

Soul Stitch

Level 1
Moonveil Passage

Moonveil Passage

Level 2
Break the Shackles

Break the Shackles

Level 3
Veil of the Forgotten

Veil of the Forgotten

Level 4
Pullback

Pullback

Level 4
Shadowspear

Shadowspear

Level 4
Ancestor’s Judgement

Ancestor’s Judgement

Level 5
Swarm of the Infested

Swarm of the Infested

Level 5
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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