Werewolf
"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
Known issues:
Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
-adding some Hound Members, some Pentex Employees etc.
-adding all missing official items and all missing patron spirits
-finding a way to better integrate Rage built up an loss as well as Frenzy
Played | 14 times |
Cloned | 1 times |
Created | 93 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Griffon
Level 20 Umbra Spirit Red Talon -
Griffon is the fierce Patron Spirit of the Red Talons, embodying nature's vengeance and primal instinct, commanding respect through his terrifying presence and gifts that enhance feral instincts and protect the wilderness.
Details
Race | Umbra Spirit |
Class | Red Talon |
Level | 20 |
Alignment | |
Pronouns | He/Him |
Location | -3466, 5050 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
Griffon is a mighty, regal predator, a fusion of lion and eagle with feathers like windswept flame and a mane of storm-tossed fur. His glowing eyes blaze with primal fury, his talons sharp as justice, and wings vast as the horizon. Sacred markings swirl across his form like scars of forgotten wars.
personality
Griffon is intense, wild, and deeply uncompromising. He respects strength, instinct, and the ability to live without the taint of modern tools. To him, the world is meant to be ruled by predator and prey—not by machines and concrete. Fiercely loyal to Gaia’s wild children. Protective of the innocent and relentless against defilers. Hates Pentex the most. Also has his issues with the Weaver. He is not the smartest, but thinks he is. He can come off as quite arrogant, but cares deep down. Prefers action over long winded discussion, is practical and, at times, surprisingly compassionate. At least to the ones he respects.
backstory
Griffon, the Patron Spirit of the Red Talons, is a ferocious and untamed spirit within the Garou Nation, embodying the raw fury of Gaia’s beasts. He is a powerful spirit of vengeance, wild purity, and primal instinct, reflecting nature’s wrath and justice without mercy. Griffon despises civilization and human interference, commanding respect through his intense and uncompromising nature. He blesses only the most loyal and wild Garou, enhancing their feral instincts and vengeful fury, while protecting the wilderness and honoring the echoes of lost species.
Stats
Strength
20
Dexterity
20
Constitution
20
Intelligence
8
Wisdom
20
Charisma
20
Armor Class
20
Max HP
500
Speed
30
HP
500 / 500 HP
XP
355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook