Garou Chronicles - Ironwood world illustration - Werewolf theme
Werewolf

Garou Chronicles - Ironwood

S
Shinrai

"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.


Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS## #Still a work in Progress# Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework. Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though. Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness. A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk. Known issues: Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not. "I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop. Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak. Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line. Future plans: -adding some Hound Members, some Pentex Employees etc. -adding all missing official items and all missing patron spirits -finding a way to better integrate Rage built up an loss as well as Frenzy
Played14 times
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Created
93 days ago
Last Updated
2 days ago
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Griffon
Griffon
Level 20 Umbra Spirit Red Talon -
Griffon is the fierce Patron Spirit of the Red Talons, embodying nature's vengeance and primal instinct, commanding respect through his terrifying presence and gifts that enhance feral instincts and protect the wilderness.
Details
RaceUmbra Spirit
ClassRed Talon
Level20
Alignment
PronounsHe/Him
Location-3466, 5050
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom0
Honor0
Glory0
appearance
Griffon is a mighty, regal predator, a fusion of lion and eagle with feathers like windswept flame and a mane of storm-tossed fur. His glowing eyes blaze with primal fury, his talons sharp as justice, and wings vast as the horizon. Sacred markings swirl across his form like scars of forgotten wars.
personality
Griffon is intense, wild, and deeply uncompromising. He respects strength, instinct, and the ability to live without the taint of modern tools. To him, the world is meant to be ruled by predator and prey—not by machines and concrete. Fiercely loyal to Gaia’s wild children. Protective of the innocent and relentless against defilers. Hates Pentex the most. Also has his issues with the Weaver. He is not the smartest, but thinks he is. He can come off as quite arrogant, but cares deep down. Prefers action over long winded discussion, is practical and, at times, surprisingly compassionate. At least to the ones he respects.
backstory
Griffon, the Patron Spirit of the Red Talons, is a ferocious and untamed spirit within the Garou Nation, embodying the raw fury of Gaia’s beasts. He is a powerful spirit of vengeance, wild purity, and primal instinct, reflecting nature’s wrath and justice without mercy. Griffon despises civilization and human interference, commanding respect through his intense and uncompromising nature. He blesses only the most loyal and wild Garou, enhancing their feral instincts and vengeful fury, while protecting the wilderness and honoring the echoes of lost species.
Stats
Strength
20
Dexterity
20
Constitution
20
Intelligence
8
Wisdom
20
Charisma
20
Armor Class
20
Max HP
500
Speed
30

HP

500 / 500 HP

XP

355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook
Catfeet

Catfeet

Cantrip
Hare's Leap

Hare's Leap

Cantrip
Staredown

Staredown

Cantrip
Penumbral Senses

Penumbral Senses

Cantrip
Raging Strike

Raging Strike

Cantrip
Eyes of the Owl

Eyes of the Owl

Cantrip
Sharpened Senses

Sharpened Senses

Cantrip
Spirit of the Fray

Spirit of the Fray

Cantrip
Thwarting the Arrow

Thwarting the Arrow

Cantrip
Jam Technology

Jam Technology

Cantrip
Tongue of the Beasts

Tongue of the Beasts

Cantrip
Master of Fire

Master of Fire

Cantrip
Razor Claws (Ahroun only)

Razor Claws (Ahroun only)

Level 1
Primal Claw Strike

Primal Claw Strike

Level 1
Power Thrust

Power Thrust

Level 1
Rite of Rage

Rite of Rage

Level 1
Rite of Shame

Rite of Shame

Level 1
Hidden Killer

Hidden Killer

Level 1
Shield of the Wyld

Shield of the Wyld

Level 2
Tear the Prey

Tear the Prey

Level 1
Burrowstep

Burrowstep

Level 1
Rend and Rupture

Rend and Rupture

Level 2
Scent of the Wounded

Scent of the Wounded

Level 2
Spine Ripper

Spine Ripper

Level 3
Alpha's Challenge

Alpha's Challenge

Level 3
Totemic Wrath

Totemic Wrath

Level 4
Wyrm-Breaker’s Charge

Wyrm-Breaker’s Charge

Level 4
Fury Unleashed

Fury Unleashed

Level 5
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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