Werewolf
"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood is a completely fictional world. Originally used in my own personal campaign which I played for several months, I decided to make it usable for everyone - with a tad bit more depth to it though.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
Known issues:
Rage-Tracker is managed to Custom Instructions in the Settings-Menu of the Campaign. You can enable/disable it on your own disgression, but it behaved really wonky when I tested it. Sometimes it was fine, sometimes all over the place. Franz often introduces random stuff to get the Rage up, often very very fast.You can ramp up the numbers from 1-5 to 1-10 or whatever you think feels good if you want to use it but not at the fast pace. Atm Franz always will track your Rage when the CI is enabled, regardless of you being a Garou or not.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. So you are way more resilient and strong overall. You rip and tear. Easily. Through everything. I also noticed in the Discord that most people really ramp up their numbers up into the sky. I probably will turn down the damage numbers in later updates. For the time being enjoy going ham. But it might feel like enemies are pretty weak.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
-adding some Hound Members, some Pentex Employees etc.
-adding all missing official items and all missing patron spirits
-finding a way to better integrate Rage built up an loss as well as Frenzy
Played | 14 times |
Cloned | 1 times |
Created | 93 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Gorgon
Level 20 Umbra Spirit Black Fury -
Gorgon is a fierce and sacred Umbra Spirit, the patron of the Black Furies, embodying divine rage and vengeance while guiding her followers towards justice and transformation. She currently resides in the Hidden Roots caern, maybe watching over the young and reckless Guardians of Gaia,
Details
Race | Umbra Spirit |
Class | Black Fury |
Level | 20 |
Alignment | |
Pronouns | She/Her |
Location | -3972, -2644 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
Gorgon appears as a hauntingly beautiful figure shrouded in shadow and grace. Her form merges the curves of a powerful woman with scaled limbs and a crown of living, writhing serpents. Glowing eyes pierce the darkness, filled with ancient rage and justice. Tribal patterns swirl across her body like protective runes. Her presence is commanding—mythic and untamed, as if she were carved from midnight and memory. She is both warning and weapon, mother and monster beneath moonlight.
personality
Gorgon is fierce and unwavering in her protection of the innocent, silent yet overwhelming in her presence, and sacred in her rituals. She empowers the worthy while punishing arrogance, embodying the divine feminine in its most terrifying and protective form.
backstory
Gorgon is a powerful Umbra Spirit revered by the Black Furies as their patron. She embodies the divine rage and vengeance of Gaia, serving as a guardian of sacred places and an avenger of the violated. Her presence is both feared and respected, as she punishes the guilty and empowers the innocent. Gorgon is a figure of transformation, guiding her followers through pain and rage towards justice and healing. She appears in flickering shadows, often veiled, with snakes whispering truths around her. Gorgon tests her followers through dreams and rituals, reminding them of their strength and purpose.
Stats
Strength
20
Dexterity
20
Constitution
20
Intelligence
16
Wisdom
20
Charisma
20
Armor Class
30
Max HP
500
Speed
30
HP
500 / 500 HP
XP
355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook