Supernatural
Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?
Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS##
#Still a work in Progress#
Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework.
Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness.
A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk.
What is in it so far?
- 12 werewolf tribes as classes
- Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage.
- all official WtA Items
- all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones)
- a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together
- custom factions & characters
- official banes & fomori are added as spawnable monsters
Known issues:
I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now.
"I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop.
Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong.
Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line.
Future plans:
- Reworking the world map
- adding some Hound Members, some Pentex Employees etc.
- adding all missing patron spirits
- rebalancing monsters (I still have no clue how)
Played | 32 times |
Cloned | 11 times |
Created | 157 days ago |
Last Updated | 16 days ago |
Visibility | Public |
Raven
Level 20 Umbra Spirit Shadow Lord -
Raven is a clever and playful Umbra Spirit, embodying the essence of a trickster while fiercely loyal to Gaia and the Shadow Claws, often welcoming outcasts into his fold. A spirit in form of a Raven.
Details
Race | Umbra Spirit |
Class | Shadow Lord |
Level | 20 |
Alignment | |
Pronouns | He/Him |
Location | -6088, 8087 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom | 0 |
Honor | 0 |
Glory | 0 |
appearance
Raven looks like the umbral spirit of a racen, literally. Shrouded in midnight hues, Raven perches with an air of cunning majesty. Iridescent feathers shimmer with faint greenish glow, etched in spiraling runes like whispers of forgotten secrets. His luminous eyes burn with mischievous intellect, ever-watchful in the gloom. A circlet of energy marks his brow, hinting at ancient wisdom. The silhouette is sleek and sharp, wings folded like cloaks of shadow, talons curled over twisted bark, exuding both grace and danger in equal measure.
personality
Clever and playful, Raven is unpredictable yet deeply loyal. He enjoys trickery and often uses his wit to navigate complex situations. His mood can shift quickly, and he can be a bully when feeling down, but his heart is always in the right place, especially when it comes to protecting Gaia and his pack. He likes glitzy stuff and stores all kinds of found treasures in his nest.
backstory
Raven is an Umbra Spirit who embodies the essence of a trickster, often found wandering the urban landscapes of Ironwood. He thrives on the fringes of society, welcoming outcasts and those who feel lost. With a playful demeanor and a sharp wit, he often plays pranks on those who take life too seriously, but his loyalty to Gaia and the Shadow Claws is unwavering. Raven has a unique ability to see through deception, making him an invaluable ally in uncovering hidden truths. He often collaborates with Owl, balancing light and darkness in their shared mission to protect the balance of the world. However, when the weight of his responsibilities becomes too much, he can turn into a moody bully, lashing out at those around him.
Stats
Strength
20
Dexterity
20
Constitution
20
Intelligence
20
Wisdom
20
Charisma
20
Armor Class
15
Max HP
348
Speed
40
HP
348 / 348 HP
XP
355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook