Garou Chronicles - Ironwood world illustration - Supernatural theme
Supernatural

Garou Chronicles - Ironwood

S
Shinrai

Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?


Author's Note: ##THIS IS NOT A D&D 5e WORLD. NO D&D CLASSES, RACES OR SPELLS ARE INTEGRATED HERE. STARTING A CAMPAIGN WITH D&D CHARACTERS CAUSES PROBLEMS## #Still a work in Progress# Highly experimental lose translation of the Pen & Paper setting and core rules of "Werewolf the Apocalypse 5th Edition" (& "WtA - Revised edition" mixed in), which is part of the "World of Darkness"-Universe, into the F&F Framework (does not mean that everything will be set in stone yet.). Lots of Homebrew here as well, to fit the freamework. Ironwood concentrates solely on the Garou. Vampires, Mages etc. are not integrated. This world solely revolves around the werewolf side of World of Darkness. A lot of WtA-Mechanics can not be integrated into the F&F Framework, for example how Dice-Mechanics work or tracking Harano and Hauglosk. What is in it so far? - 12 werewolf tribes as classes - Auspices are more like Sub-Classes here, not the main classes. Why? Because i feel the tribes allow more immersion in that regard on a narrative lvl. The Auspices are still referenced and part of every character brief description. Their respective skills are marked in the spell book for usage. - all official WtA Items - all official WtA Spells, rituals etc. (most of them translatef & adjusted to fit "D&D language" but also a whole lot of Homebrew ones) - a fictional modern american city inspired by supernatural & occult Detroit and Portland meshed together - custom factions & characters - official banes & fomori are added as spawnable monsters Known issues: I deleted the Rage-Tracker for now. Maybe someday it is possible that on F&F other dice systems/Pen and Paper Systems will be supported. It caused problems especially in Multiplayer so I put it away for now. "I can not start a campaign with my own character": This is a non-D&D-World. If you want to play with a character that has a race, class etc. which is not represented in Ironwood (or not integrated), clone Ironwood and add your character in the workshop tab to the existing character roster. The same you do with the class you want to play and the spells your class uses. Same for items. Start your campaign from your workshop. Atm everything is so op: you are a werewolf, you are not a human in this world. You are still a monster. So you are in general more durable, strong and resilient than a normal human being (this is also something deeply ingrained into the Pen and Paper-system). Yet I dialed all damage down, to get it closer to a normal D&D-Experience - well, kind of. You are still pretty sturdy and strong. Why so many homebrew-spells? Because with the few provided by the core rulebook the turn based combat becomes stale and repetetive pretty fast otherwise. I tried to give all classes fitting ones, maybe I rework some of them down the line. Future plans: - Reworking the world map - adding some Hound Members, some Pentex Employees etc. - adding all missing patron spirits - rebalancing monsters (I still have no clue how)
Played32 times
Cloned11 times
Created
157 days ago
Last Updated
16 days ago
VisibilityPublic
Detective Harper Quinn
Detective Harper Quinn
Level 8 Human Enforcer -
Detective Harper Quinn is a lean, sharp-eyed man with a flair for the eccentric—patterned shirts, mismatched socks, and occult trinkets. Brilliant but unpredictable, his quirky energy hides a keen mind and deep experience with Ironwood’s darkest supernatural threats.
Details
RaceHuman
ClassEnforcer
Level8
Alignment
PronounsHe/Him
Location-6759, 2536
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Wisdom0
Honor0
Glory0
appearance
Detective Harper Quinn is a lean, sharp-featured man in his late thirties with tousled blonde hair and expressive hazel eyes that constantly scan his surroundings. His wardrobe blends semi-formal wear with eccentric flair—patterned shirts under trench coats, mismatched socks, and charms dangling from his belt. A pair of cracked reading glasses often rests atop his head. His posture is animated, his gestures quick and precise, always on the edge of movement.
personality
Harper Quinn is eccentric, bright, and relentlessly curious. He carries a flirty charm and unshakable optimism, which masks a deep familiarity with darkness. Quinn’s mind works like a maze of mirrors—fast, intuitive, and layered—often drawing conclusions others miss. He’s kind to his team, encouraging creativity and insight, yet prone to bursts of energy or odd tangents. His hyper-focus on supernatural detail makes him both brilliant and baffling to his peers.
backstory
Harper Quinn once worked conventional homicide cases before a bizarre cult incident changed his life. After surviving a possession case, he convinced the department to form the Occult Taskforce, which now operates in shadows and secrecy. He’s delved deep into Ironwood’s underbelly—books bound in flesh, haunted tenements, and urban legends turned real. Haunted but not broken, he made it his mission to protect the city from what others refuse to believe is real.
Stats
Strength
12
Dexterity
16
Constitution
13
Intelligence
18
Wisdom
17
Charisma
15
Armor Class
13
Max HP
95
Speed
30

HP

95 / 95 HP

XP

34,00034,000 XP47,999
Level 8
Equipped Items
Spellbook
Detective Harper Quinn is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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