Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?
Played | 32 times |
Cloned | 11 times |
Created | 157 days ago |
Last Updated | 16 days ago |
Visibility | Public |

Description
The Garou are a proud and fierce race of werewolves, known for their connection to Gaia and their role as protectors of the natural world. They embody the spirit of the wolf and are divided into tribes, each with its own philosophies and traditions. The Garou adhere to a strict code known as the Litany, which governs their actions and interactions with both humans and other supernatural beings.
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | Common, Sylvan, and one additional language of choice |
Armor Class | 15 |
HP Range | 100 - 1400 (Avg: 750) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite Attack
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Claw Attack
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Howl of the Pack
The Garou lets out a fearsome howl. All allies within 30 feet gain advantage on their next attack roll.
Multiattack
The Garou makes two attacks: one with its claws and one with its bite.