"Survive as a werewolf in an eerie, urban city steeped in supernatural myths and occult intrigue." - A world inspired by the Pen and Paper Werewolf the Apocalypse 5th Edition. WIP.
Played | 14 times |
Cloned | 1 times |
Created | 93 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Description
The Awakened Mage is a powerful being who has tapped into the latent supernatural potential within themselves, allowing them to manipulate reality according to their beliefs. They are often seen as both revered and feared, as their abilities can warp the fabric of existence itself. However, their power comes with a price, as the conflict between their beliefs and the consensus of the world can lead to dangerous Paradox effects.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Arcane |
Armor Class | 15 |
HP Range | 70 - 90 (Avg: 80) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Paradox Manifestation
When the Mage's beliefs clash with the consensus, they may inadvertently summon a Paradox effect. This can manifest as a chaotic burst of energy that deals 3d10 force damage to all creatures within a 20-foot radius, or as a random magical effect determined by the DM.
Reality Warp
The Awakened Mage can manipulate reality in a localized area, causing effects such as altering the environment, creating illusions, or changing the properties of objects. This ability can be used to create difficult terrain, obscure vision, or even create temporary barriers.
Spellcasting
The Awakened Mage can cast spells as a 10th-level spellcaster. They have access to spells from the Wizard spell list, focusing on illusion, enchantment, and abjuration spells.