Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?
Played | 32 times |
Cloned | 11 times |
Created | 157 days ago |
Last Updated | 16 days ago |
Visibility | Public |

Description
A malevolent Bane that specializes in possessing Garou, the Howling Insanity spreads spiritual poison that corrupts both mind and body. Its influence leads to derangements and resistant cancers, compelling the victim to howl with the voice of the Wyrm, marking them as a Howling Shambler.
Size | Medium |
Type | Fiend |
CR | 7 |
XP | 3900 |
Languages | Understands Common and Abyssal but cannot speak |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Corrupting Touch
Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (4d8) necrotic damage, and the target must succeed on a DC 16 Constitution saving throw or suffer from a debilitating condition for 1 minute.
Howl of the Wyrm
The Howling Insanity emits a terrifying howl that forces all creatures within 60 feet to make a DC 16 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns.
Possession
The Howling Insanity attempts to possess a Garou. The target must succeed on a DC 16 Wisdom saving throw or become possessed, suffering from derangements and physical decay.