Set in a world inspired by the Pen & Paper "Werewolf: The Apocalypse 5th Edition", Ironwood is a modern, urban city steeped in supernatural myth and occult intrigue. As a Garou—a werewolf warrior of Gaia—you must protect the Umbra & the spirits and survive gentrified sprawl, corrupted politics, and ancient rivalries. Elders clash with defiant youth, hunters stalk the shadows, and the Wyrm spreads unseen. Survival is sacred, yet change is inevitable. Fight, love, live. You are a monster - or not?
Played | 32 times |
Cloned | 11 times |
Created | 157 days ago |
Last Updated | 16 days ago |
Visibility | Public |

Description
Ooralath, known as the Hounds of the Wyrm, are mindless Banes that once served the Weaver. They roam the desolate wastelands of the Umbra, hunting and destroying all in their path, except for their fellow servants. These creatures are adept ambush hunters, often attacking in packs to overwhelm their prey, including even the most coordinated Garou packs.
Size | Large |
Type | Monstrosity |
CR | 6 |
XP | 2300 |
Languages | None |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Ambush Strike
When the Ooralath attacks a surprised creature, it deals an extra 14 (4d6) damage on a hit.
Burrow
The Ooralath can tunnel through the ground, whether Umbral or physical, as if it were a fish through water, costing one Power per turn.
Emerge
The Ooralath can spend Power to take on a more suitable combat form in the Umbra, allowing it to adapt its physical body for battle.
Pack Tactics
The Ooralath has advantage on attack rolls against a creature if at least one of the Ooralath's allies is within 5 feet of the creature and the ally isn't incapacitated.